D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification

We present D-TOX, a user-centered design that by applying gamification to a smart lamp and mobile application reduces the frequency of smartphone usage during nighttime. Many children make use of their smartphone without any significant reason before sleep which prevents them from getting a good rest. To avoid this, we focused on developing a corrective system that removes their smartphone from their hands. We reward the user using gamification. The lamp's color and intensity varies depending on the smartphone usage which feedbacks the user. Through a user study, we confirmed the significance and usability of the device.