Detail‐Preserving Explicit Mesh Projection and Topology Matching for Particle‐Based Fluids
暂无分享,去创建一个
[1] Renato Pajarola,et al. A unified particle model for fluid–solid interactions , 2007, Comput. Animat. Virtual Worlds.
[2] Robert Bridson,et al. Animating sand as a fluid , 2005, ACM Trans. Graph..
[3] Matthias Müller,et al. Fast and robust tracking of fluid surfaces , 2009, SCA '09.
[4] Christopher Wojtan,et al. A Practical Method for High‐Resolution Embedded Liquid Surfaces , 2016, Comput. Graph. Forum.
[5] M. Gross,et al. Physics-inspired topology changes for thin fluid features , 2010, ACM Trans. Graph..
[6] Brent Warren Williams,et al. Fluid surface reconstruction from particles , 2008 .
[7] Jihun Yu,et al. Reconstructing surfaces of particle-based fluids using anisotropic kernels , 2010, SCA '10.
[8] Yue Gao,et al. A Level-Set Method for Skinning Animated Particle Data , 2011, IEEE Transactions on Visualization and Computer Graphics.
[9] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[10] Matthias Teschner,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Weakly Compressible Sph for Free Surface Flows , 2022 .
[11] Matthias Müller-Fischer,et al. Liquid simulation with mesh-based surface tracking , 2011, SIGGRAPH '11.
[12] M. Gross,et al. Deforming meshes that split and merge , 2009, SIGGRAPH 2009.
[13] Ronald Fedkiw,et al. Simulating water and smoke with an octree data structure , 2004, ACM Trans. Graph..
[14] M. Gross,et al. Physics-inspired topology changes for thin fluid features , 2010, SIGGRAPH 2010.
[15] Robert Bridson,et al. Detailed water with coarse grids , 2014, ACM Trans. Graph..
[16] Roberto Scopigno,et al. A modified look-up table for implicit disambiguation of Marching Cubes , 1994, The Visual Computer.
[17] J A Sethian,et al. A fast marching level set method for monotonically advancing fronts. , 1996, Proceedings of the National Academy of Sciences of the United States of America.
[18] John Hart. Morse Theory for Implicit Surface Modeling , 1997, VisMath.
[19] Hyeong-Seok Ko,et al. Stretching and wiggling liquids , 2009, ACM Trans. Graph..
[20] Shiming Yang,et al. The optimal relaxation parameter for the SOR method applied to the Poisson equation in any space dimensions , 2009, Appl. Math. Lett..
[21] Jihun Yu,et al. Explicit Mesh Surfaces for Particle Based Fluids , 2012, Comput. Graph. Forum.
[22] Xiao Han,et al. A Topology Preserving Level Set Method for Geometric Deformable Models , 2003, IEEE Trans. Pattern Anal. Mach. Intell..
[23] Robert Bridson,et al. Robust Topological Operations for Dynamic Explicit Surfaces , 2009, SIAM J. Sci. Comput..
[24] Eitan Grinspun,et al. Multimaterial mesh-based surface tracking , 2014, ACM Trans. Graph..
[25] Peter Schröder,et al. Interpolating Subdivision for meshes with arbitrary topology , 1996, SIGGRAPH.
[26] Markus H. Gross,et al. Deforming meshes that split and merge , 2009, ACM Trans. Graph..
[27] Christopher Wojtan,et al. Highly adaptive liquid simulations on tetrahedral meshes , 2013, ACM Trans. Graph..
[28] Ronald Fedkiw,et al. Practical animation of liquids , 2001, SIGGRAPH.
[29] Ronald Fedkiw,et al. Animation and rendering of complex water surfaces , 2002, ACM Trans. Graph..
[30] John C. Hart,et al. Guaranteeing the topology of an implicit surface polygonization for interactive modeling , 1997, SIGGRAPH Courses.
[31] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[32] Leonidas J. Guibas,et al. Adaptively sampled particle fluids , 2007, ACM Trans. Graph..