Human-computer interactive gaming system - a chinese chess robot
暂无分享,去创建一个
[1] Tony Marsland,et al. COMPUTER CHESS AND SEARCH , 1992 .
[2] Murray Campbell,et al. Deep Blue , 2002, Artif. Intell..
[3] Wang Jiao,et al. Adaptive genetic algorithm's implement on evaluation function in computer Chinese chess , 2005, IEEE International Symposium on Communications and Information Technology, 2005. ISCIT 2005..
[4] Tony Marsland,et al. Selective depth-first game-tree search , 2002 .
[5] Dmitry Batenkov. Modern developments of Shannon's Chess , 2006 .
[6] Feng-hsiung Hsu. Deep Blue: One Small Step For A Computer , 1997, Proceedings of the 1997 International Symposium on Parallel Architectures, Algorithms and Networks (I-SPAN'97).