Wearing It Out : First Steps Toward Mobile Augmented Reality Systems
暂无分享,去创建一个
[1] Steven K. Feiner,et al. A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.
[2] Steven K. Feiner,et al. A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.
[3] Ronald Azuma,et al. A demonstrated optical tracker with scalable work area for head-mounted display systems , 1992, I3D '92.
[4] H. Petrie,et al. MOBIC: Designing a Travel Aid for Blind and Elderly People , 1996, Journal of Navigation.
[5] Steven K. Feiner,et al. Architectural Anatomy , 1995, Presence: Teleoperators & Virtual Environments.
[6] Sue Long,et al. Cyberguide: prototyping context-aware mobile applications , 1996, CHI 1996.
[7] Marc Najork,et al. Obliq-3D: A High-Level, Fast-Turnaround 3D Animation System , 1995, IEEE Trans. Vis. Comput. Graph..
[8] Roberta L. Klatzky,et al. Personal guidance system for the visually impaired , 1994, ASSETS.
[9] T. Ronald,et al. Azuma A Survey of Augmented Reality , 2022 .
[10] P. Dykstra. X11 in virtual environments , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.
[11] T. P. Caudell,et al. Augmented reality: an application of heads-up display technology to manual manufacturing processes , 1992, Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences.
[12] Steve Mann,et al. Wearable Computing: A First Step Toward Personal Imaging , 1997, Computer.
[13] Jun Rekimoto,et al. Augmented Interaction: Interacting with the real world through a computer , 1995 .
[14] Mark A. Livingston,et al. Superior augmented reality registration by integrating landmark tracking and magnetic tracking , 1996, SIGGRAPH.
[15] Daniel P. Siewiorek,et al. The CMU mobile computers: a new generation of computer systems , 1994, Proceedings of COMPCON '94.
[16] Brigid Barron,et al. Tools to enhance math education: the Jasper series , 1993, CACM.
[17] Michael Gleicher,et al. Supporting Numerical Computations in Interactive Contexts , 1998 .
[18] Steven K. Feiner,et al. Augmented Reality in Architectural Construction, Inspection, and Renovation , 1996 .
[19] Steven K. Feiner,et al. Windows on the world: 2D windows for 3D augmented reality , 1993, UIST '93.
[20] Katashi Nagao,et al. The world through the computer: computer augmented interaction with real world environments , 1995, UIST '95.
[21] Steven K. Feiner,et al. Language-level support for exploratory programming of distributed virtual environments , 1996, UIST '96.
[22] Ronald Azuma,et al. Improving static and dynamic registration in an optical see-through HMD , 1994, SIGGRAPH.
[23] Steven K. Feiner,et al. Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers , 1991, UIST '91.
[24] Thomas A. Furness. The Super Cockpit and its Human Factors Challenges , 1986 .
[25] Thomas P. Caudell,et al. Calibration of head-mounted displays for augmented reality applications , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[26] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[27] Luca Cardelli,et al. A language with distributed scope , 1995, POPL '95.
[28] Steven K. Feiner,et al. Knowledge-based augmented reality , 1993, CACM.
[29] Henry Sowizral,et al. VRMosaic: Web access from within a virtual environment , 1996, IEEE Computer Graphics and Applications.
[30] Mary C. Whitton,et al. Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies , 1996, SIGGRAPH.
[31] Steven K. Feiner,et al. A distributed 3D graphics library , 1998, SIGGRAPH.