Using mixed VR/AR technologies in education

In this paper, we describe an ongoing project dedicated to kindergarten children. By invoking a narrative context, we propose to children an AR-based virtual environment within which they are expecting to learn by playing each other, as they are doing in a real context. The proposed subjects for the educational contexts are selected by the teacher, and the children are let to improvise in order to attend the conclusion. The implementation of the system is based on AReVi API for visual rendering, ARToolki t for interaction support, and classical client-server architecture for the environment distribution between several classrooms

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