The WARPmemory prototype: design and performance
暂无分享,去创建一个
High performance multiprocessors generally require a very complex underlying hardware. This applies notably to shared memory systems, where the communication grain is fine and hence low latencies are critical. We describe the prototype of a multiprocessor network which is based on low-cost standard technology. We point out the main difficulties encountered during the design, and we demonstrate our solutions. While accepting a number of speed-versus-cost trade-offs, the resulting system remains within a close range of an optimal design.
[1] Anoop Gupta,et al. The SPLASH-2 programs: characterization and methodological considerations , 1995, ISCA.
[2] Ciaran O'Donnell,et al. Boosting the Performance of Workstations through WARPmemory , 1995, Euro-Par.
[3] Michael C. Browne,et al. S-Connect: from networks of workstations to supercomputer performance , 1995, Proceedings 22nd Annual International Symposium on Computer Architecture.