Hybrid anatomically based modelling of animals

The authors describe a new hybrid approach to modeling and animating animals. A pre-defined skin is modeled as a triangle mesh, such as may be purchased from a digital model vendor, or generated with a typical modeling program. This skin is then attached to the underlying bone, muscle, and tissue model. The rest shape of the skin is exactly as given in the surface model of the animal. Internal components-bones, muscles, and general tissue-are directly modeled with triangle meshes or ellipsoids. Changes in joint angle result in changes to the position of bones and generalized tissue, and in changes to the shapes of muscles. The attached skin vertices move with their underlying components, resulting in natural-looking deformations to the animal modeled. This alternative approach to modeling skin allows for greater realism or detail without requiring more accurate internals, and it allows pre-existing animal models to be realistically deformed using an anatomically based method.

[1]  Daniel Thalmann,et al.  The Elastic Surface Layer Model for Animated Character Construction , 1993 .

[2]  R. Smith,et al.  Anatomy of the Horse , 1976 .

[3]  R. Featherstone The Calculation of Robot Dynamics Using Articulated-Body Inertias , 1983 .

[4]  Demetri Terzopoulos,et al.  Modeling inelastic deformation: viscolelasticity, plasticity, fracture , 1988, SIGGRAPH.

[5]  Richard E. Parent,et al.  Layered construction for deformable animated characters , 1989, SIGGRAPH.

[6]  Jun Ohya,et al.  Human figure synthesis and animation for virtual space teleconferencing , 1995, Proceedings Virtual Reality Annual International Symposium '95.

[7]  J. O'Rourke,et al.  A spherical representation of a human body for visualizing movement , 1979, Proceedings of the IEEE.

[8]  William E. Lorensen,et al.  Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.

[9]  Jane Wilhelms,et al.  Animals with Anatomy , 1997, IEEE Computer Graphics and Applications.

[10]  Mark Henne,et al.  A Constraint-Based Skin Model for Human Figure Animation , 1990 .

[11]  Jane Wilhelms,et al.  Anatomically based modeling , 1997, SIGGRAPH.

[12]  Nadia Magnenat-Thalmann,et al.  Human body deformations using joint-dependent local operators and finite-element theory , 1991 .

[13]  David Zeltzer,et al.  Pump it up: computer animation of a biomechanically based model of muscle using the finite element method , 1992, SIGGRAPH.

[14]  Thomas W. Sederberg,et al.  Free-form deformation of solid geometric models , 1986, SIGGRAPH.

[15]  James F. Blinn,et al.  A generalization of algebraic surface drawing , 1982, SIGGRAPH.

[16]  James T. Kajiya,et al.  Rendering fur with three dimensional textures , 1989, SIGGRAPH.

[17]  Badler,et al.  Techniques for Generating the Goal-Directed Motion of Articulated Structures , 1982, IEEE Computer Graphics and Applications.

[18]  Marie-Paule Gascuel Welding and Pinching Spline Surfaces: New Methods for Interactive Creation of Complex Objects and Automatic Fleshing of Skeletons , 1989 .

[19]  Wayne E. Carlson,et al.  Anatomy-based modeling of the human musculature , 1997, SIGGRAPH.

[20]  Ken-ichi Anjyo,et al.  A simple method for extracting the natural beauty of hair , 1992, SIGGRAPH.

[21]  Jane Wilhelms,et al.  An Interactive Fur Modeling Technique , 1997, Graphics Interface.

[22]  Eadweard Muybridge,et al.  Animals in Motion , 1957 .

[23]  Norman I. Badler,et al.  Simulating humans: computer graphics animation and control , 1993 .

[24]  Daniel Thalmann,et al.  Simulation of object and human skin formations in a grasping task , 1989, SIGGRAPH.

[25]  Anthony A. Maciejewski,et al.  Computational modeling for the computer animation of legged figures , 1985, SIGGRAPH.

[26]  Don Herbison-Evans,et al.  NUDES 2: A numeric utility displaying ellipsoid solids, version 2 , 1978, SIGGRAPH.

[27]  Bob Francis,et al.  Silicon Graphics Inc. , 1993 .

[28]  Nadia Magnenat-Thalmann,et al.  Dirichlet free-form deformations and their application to hand simulation , 1997, Proceedings. Computer Animation '97 (Cat. No.97TB100120).

[29]  Jane Wilhelms,et al.  Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.

[30]  Daniel Thalmann,et al.  Joint-dependent local deformations for hand animation and object grasping , 1989 .