Display Architecture for VLSI-based Graphics Workstations

At present, two popular development areas in computer graphics are improvement of interaction behaviour and more realistic graphics. The architecture for a high quality interactive workstation proposed in this work is designed such that both demanding and in a sense competing needs can be served. Calculations for generating realistic full 3-D scenes with lighting, transparency, reflection, and refraction effects, are done on the workstation itself. Intermediate results are stored to locally serve high level interaction mechanisms.