Real-time rendering of large scale scenes based on multiresolutional strip models
暂无分享,去创建一个
[1] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[2] William E. Lorensen,et al. Decimation of triangle meshes , 1992, SIGGRAPH.
[3] Carlo H. Séquin,et al. Management of large amounts of data in interactive building walkthroughs , 1992, I3D '92.
[4] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[5] Steven Skiena,et al. Stripe: a software tool for efficient triangle strips , 1996, SIGGRAPH '96.
[6] Francis Schmitt,et al. Mesh Simplification , 1996, Comput. Graph. Forum.
[7] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[8] Kok-Lim Low,et al. Model simplification using vertex-clustering , 1997, SI3D.
[9] Jovan Popovic,et al. Progressive simplicial complexes , 1997, SIGGRAPH.
[10] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[11] Paolo Cignoni,et al. A comparison of mesh simplification algorithms , 1998, Comput. Graph..
[12] Francisco Ramos,et al. LodStrips: Level of Detail Strips , 2004, International Conference on Computational Science.
[13] Fan Wu,et al. A Developer's Survey of Polygonal Simplification algorithms , 2005 .
[14] Miguel Chover,et al. Optimizing the management of continuous level of detail models on GPU , 2008, Comput. Graph..