Performance of modern gaming input devices in first-person shooter target acquisition
暂无分享,去创建一个
[1] Robert J. Teather,et al. Pointing at 3d target projections with one-eyed and stereo cursors , 2013, CHI.
[2] Robert J. Teather,et al. Effects of tracking technology, latency, and spatial jitter on object movement , 2009, 2009 IEEE Symposium on 3D User Interfaces.
[3] J. Looser. On the Validity of Using First-Person Shooters for Fitts ’ Law Studies , 2005 .
[4] Poika Isokoski,et al. Performance of input devices in FPS target acquisition , 2007, ACE '07.
[5] Robert J. Teather,et al. Novel metrics for 3D remote pointing , 2013, SUI '13.
[6] I. Scott MacKenzie,et al. The trackball controller: improving the analog stick , 2010, Future Play.
[7] Oscar Mauricio Serrano Jaimes,et al. EVALUACION DE LA USABILIDAD EN SITIOS WEB, BASADA EN EL ESTANDAR ISO 9241-11 (International Standard (1998) Ergonomic requirements For office work with visual display terminals (VDTs)-Parts II: Guidance on usability , 2012 .
[8] I. Scott MacKenzie,et al. ISO 9241-9 evaluation of video game controllers , 2009, Graphics Interface.
[9] I. Scott MacKenzie,et al. An empirical comparison of "wiimote" gun attachments for pointing tasks , 2009, EICS '09.
[10] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[11] I. Scott MacKenzie,et al. Performance measures of game controllers in a three-dimensional environment , 2006, Graphics Interface.
[12] I.,et al. Fitts' Law as a Research and Design Tool in Human-Computer Interaction , 1992, Hum. Comput. Interact..