A Game-Theoretic Approach to Real-Time System Testing
暂无分享,去创建一个
Kim G. Larsen | Brian Nielsen | Alexandre David | Shuhao Li | K. Larsen | Shuhao Li | B. Nielsen | Alexandre David
[1] Scott A. Smolka,et al. Simple Linear-Time Algorithms for Minimal Fixed Points (Extended Abstract) , 1998, ICALP.
[2] Joseph Sifakis,et al. On the Synthesis of Discrete Controllers for Timed Systems (An Extended Abstract) , 1995, STACS.
[3] Stavros Tripakis,et al. Conformance testing for real-time systems , 2004, SPIN.
[4] Thierry Jéron,et al. TGV : theory , principles and algorithms A tool for the automatic synthesis of conformance test cases for non-deterministic reactive systems , 2004 .
[5] Mihalis Yannakakis,et al. Testing, Optimizaton, and Games , 2004, ICALP.
[6] Leslie Lamport,et al. Real-Time Model Checking Is Really Simple , 2005, CHARME.
[7] Kim G. Larsen,et al. Time-Optimal Real-Time Test Case Generation Using Uppaal , 2003, FATES.
[8] Frits W. Vaandrager,et al. Testing timed automata , 1997, Theor. Comput. Sci..
[9] Ed Brinksma,et al. A Test Generation Framework for quiescent Real-Time Systems , 2004, FATES.
[10] Kim G. Larsen,et al. UPPAAL-Tiga: Time for Playing Games! , 2007, CAV.
[11] Rajeev Alur,et al. A Theory of Timed Automata , 1994, Theor. Comput. Sci..
[12] K. Larsen,et al. Online Testing of Real-time Systems Using Uppaal , 2004, FATES.
[13] Kim G. Larsen,et al. Efficient On-the-Fly Algorithms for the Analysis of Timed Games , 2005, CONCUR.