Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future

In this paper we present insights drawn from recent research projects aimed at developing visualization and gamification tools to stimulate individual behaviour change and promote energy and water saving. We address both the design of resource-saving programmes and the methodologies to assess their effectiveness. We conclude by presenting a vision for the future and discussing open issues that could lead future research directions in the field of behavioural change approaches to resource sustainability.

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