Interaction Techniques on the Virtual Workbench

This paper evaluates interaction methods within the general framework of navigation, selection, and manipulation. It considers large display environments and, in particular, the virtual workbench, comparing this system to HMD and CAVE systems. The paper addresses three issues: (a) identifying the characteristics that set the workbench apart from other virtual environments; (b) determining types and examples of interaction techniques; (c) evaluating how these techniques perform on the workbench to determine which perform best. The evaluations are based on an extensive set of user observations. Also discussed are some problems that stereoscopic display coupled with interaction bring out.

[1]  Ivan Poupyrev,et al.  The go-go interaction technique: non-linear mapping for direct manipulation in VR , 1996, UIST '96.

[2]  Y. Guiard Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. , 1987, Journal of motor behavior.

[3]  Frederick P. Brooks,et al.  Moving objects in space: exploiting proprioception in virtual-environment interaction , 1997, SIGGRAPH.

[4]  Bernd Fröhlich,et al.  The two-user Responsive Workbench: support for collaboration through individual views of a shared space , 1997, SIGGRAPH.

[5]  Mark R. Mine,et al.  Virtual Environment Interaction Techniques , 1995 .

[6]  Bernd Fröhlich,et al.  Two-handed direct manipulation on the responsive workbench , 1997, SI3D.

[7]  John Crowe,et al.  Battlefield visualization on the responsive workbench , 1998 .

[8]  Carolina Cruz-Neira,et al.  Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .

[9]  Alexandra Landsberg,et al.  Virtual Workbench-a non-immersive virtual environment for visualizing and interacting with 3D objects for scientific visualization , 1996, Proceedings of Seventh Annual IEEE Visualization '96.

[10]  Bernd Fröhlich,et al.  The Responsive Workbench: A Virtual Work Environment , 1995, Computer.

[11]  Christina Vasilakis,et al.  Multi-perspective collaborative design in persistent networked virtual environments , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.

[12]  Doug A. Bowman,et al.  An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments , 1997, SI3D.