Visuo-proprioceptive conflicts of the hand for 3D user interaction in Augmented Reality. (Conflits visuo-proprioceptifs de la main pour l'interaction 3D en réalité augmentée)

This thesis explores potentials of applying spatial visuo-proprioceptive conflicts of the real hand to 3D user interaction in Augmented Reality. A generic framework is proposed which can generate, manage and reduce sensory conflicts at hand level while providing a continuous interaction cycle. Technically, the system is based on a video see-through head-mounted display that allows for embedding the real hand into a virtual scene and to visually manipulate its position in 3D. Two novel methods are introduced on top of this basis: an intuitive virtual object touching paradigm and a hand-displacement-based active pseudo-haptics technique. Both approaches are studied with respect to their benefits, limitations, effects on the behaviour of the user and consequences for the design of Virtual Environments. It is demonstrated that new forms of human-computer interaction are possible exploiting the described visuomotor conflicts of the hand. Promising future perspectives are presented.

[1]  H. Bülthoff,et al.  Merging the senses into a robust percept , 2004, Trends in Cognitive Sciences.

[2]  Philippe Coiffet,et al.  Virtual Reality Technology , 2003, Presence: Teleoperators & Virtual Environments.

[3]  Mary C. Whitton,et al.  Effects of handling real objects and avatar fidelity on cognitive task performance in virtual environments , 2003, IEEE Virtual Reality, 2003. Proceedings..

[4]  Alexis Paljic,et al.  Evaluation of pseudo-haptic feedback for simulating torque: a comparison between isometric and elastic input devices , 2004, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings..

[5]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[6]  J Paillard,et al.  Fast and slow feedback loops for the visual correction of spatial errors in a pointing task: a reappraisal. , 1996, Canadian journal of physiology and pharmacology.

[7]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[8]  Jean-Marie Burkhardt,et al.  The Use of Haptic and Pseudo-Haptic Feedback for the Technical Training of Milling , 2004 .

[9]  Makoto Sato,et al.  The Stringed Haptic Workbench: a New Haptic Workbench Solution , 2003, Comput. Graph. Forum.

[10]  Abderrahmane Kheddar,et al.  Pseudo-haptic feedback: can isometric input devices simulate force feedback? , 2000, Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048).

[11]  Nicholas P. Holmes,et al.  Direction-dependent integration of vision and proprioception in reaching under the influence of the mirror illusion , 2007, Neuropsychologia.

[12]  M. Ernst,et al.  Humans integrate visual and haptic information in a statistically optimal fashion , 2002, Nature.

[13]  N. A. Borghese,et al.  Different Brain Correlates for Watching Real and Virtual Hand Actions , 2001, NeuroImage.

[14]  Jonathan D. Cohen,et al.  Rubber hands ‘feel’ touch that eyes see , 1998, Nature.

[15]  John C. Hart,et al.  The CAVE: audio visual experience automatic virtual environment , 1992, CACM.

[16]  H E Ross,et al.  Charpentier (1891) on the size—weight illusion , 1999, Perception & psychophysics.

[17]  Sharif Razzaque,et al.  The hand is slower than the eye: a quantitative exploration of visual dominance over proprioception , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..

[18]  Robert B. Welch,et al.  Adapting to virtual environments: Visual-motor skill acquisition versus perceptual recalibration , 2008, Displays.

[19]  C. Frith,et al.  Self-awareness and action , 2003, Current Opinion in Neurobiology.

[20]  Alexis Paljic,et al.  A Study of Distance of Manipulation on the Responsive Workbench , 2002 .

[21]  Jean-Louis Vercher,et al.  Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality , 2005, Gesture Workshop.

[22]  P. Fitts The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.

[23]  Henry Fuchs,et al.  Dynamic virtual convergence for video see-through head-mounted displays: maintaining maximum stereo overlap throughout a close-range work space , 2001, Proceedings IEEE and ACM International Symposium on Augmented Reality.

[24]  R. Shadmehr,et al.  Motor Control , .

[25]  Zoubin Ghahramani,et al.  Modular decomposition in visuomotor learning , 1997, Nature.

[26]  Anatole Lécuyer,et al.  "Boundary of illusion": an experiment of sensory integration with a pseudo-haptic system , 2001, Proceedings IEEE Virtual Reality 2001.

[27]  Jannick P. Rolland,et al.  Video see-through design for merging of real and virtual environments , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.

[28]  Hiroyuki Ohno,et al.  An optical see-through display for mutual occlusion of real and virtual environments , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).

[29]  Bernd Fröhlich,et al.  The Responsive Workbench: A Virtual Work Environment , 1995, Computer.

[30]  Michael I. Jordan,et al.  An internal model for sensorimotor integration. , 1995, Science.

[31]  R. Passingham,et al.  That's My Hand! Activity in Premotor Cortex Reflects Feeling of Ownership of a Limb , 2004, Science.

[32]  Dik J. Hermes,et al.  Usability of optically simulated haptic feedback , 2008, Int. J. Hum. Comput. Stud..

[33]  Michael I. Jordan,et al.  Are arm trajectories planned in kinematic or dynamic coordinates? An adaptation study , 1995, Experimental Brain Research.

[34]  Gabriel Zachmann,et al.  Natural and Robust Interaction in Virtual Assembly Simulation , 2001 .

[35]  Michael Ortega-Binderberger,et al.  A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies , 2006, IEEE Virtual Reality Conference (VR 2006).

[36]  Fazel Naghdy,et al.  Haptic carillon: sensing and control in musical instruments , 2006 .

[37]  Elliot B. Werner Manual of Visual Fields , 1991 .

[38]  I.,et al.  Fitts' Law as a Research and Design Tool in Human-Computer Interaction , 1992, Hum. Comput. Interact..

[39]  Ferdinando A Mussa-Ivaldi,et al.  Interaction of visual and proprioceptive feedback during adaptation of human reaching movements. , 2005, Journal of neurophysiology.