Smart Education in CS: A Case Study
暂无分享,去创建一个
[1] Pavel Petrovic,et al. Deployment of Remotely-Accessible Robotics Laboratory , 2012, Int. J. Online Eng..
[2] William David Lubitz. RETHINKING THE FIRST YEAR PROGRAMMING COURSE , 2011 .
[3] Benjamin S. Bloom,et al. A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives , 2000 .
[4] Tony Jenkins,et al. The motivation of students of programming , 2001, ITiCSE '01.
[5] S. Papert. The children's machine: rethinking school in the age of the computer , 1993 .
[6] G. A. Miller. THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .
[7] Laurence D. Merkle,et al. Teaching computer science with robotics using Ada/Mindstorms 2.0 , 2001 .
[8] Damien Pellier,et al. FEEDBACK ON THE USE OF ROBOTS IN PROJECT-BASED LEARNING : HOW TO INVOLVE STUDENTS IN INTERDISCIPLINARY PROJECTS IN ORDER TO INCREASE THEIR INTEREST IN COMPUTER SCIENCE , 2011 .
[9] Jaime Urquiza-Fuentes,et al. Pedagogical Effectiveness of Engagement Levels - A Survey of Successful Experiences , 2009, Electron. Notes Theor. Comput. Sci..
[10] Peggy A. Ertmer,et al. Behaviorism, Cognitivism, Constructivism: Comparing Critical Features From an Instructional Design Perspective , 2008 .
[11] Laura M. Grabowski,et al. Robots, recruitment, and retention: Broadening participation through CS0 , 2011, 2011 Frontiers in Education Conference (FIE).
[12] Alanah-Rei Castledine,et al. Lego robotics : an authentic problem solving tool? , 2011 .
[13] Kevin Kok Wai Wong,et al. Framework for Educational Robotics: A Multiphase Approach to Enhance User Learning in a Competitive Arena , 2011, Edutainment.
[14] Orit Hazzan,et al. Guide to Teaching Computer Science: An Activity-Based Approach , 2011 .
[15] Henry MacKay Walker,et al. A C-based introductory course using robots , 2012, SIGCSE '12.
[16] Stavros Demetriadis,et al. The use of LEGO Mindstorms in elementary and secondary education: game as a way of triggering learning , 2008 .
[17] Daniel E. Koditschek,et al. Robotics as the Delivery Vehicle: A contexualized, social, self paced, engineering education for life-long learners , 2007 .
[18] Antony Harfield. Empirical modelling as a new paradigm for educational technology , 2007 .
[19] Stefan Kaczmarczyk,et al. Problem solving and creativity in engineering: conclusions of a three year project involving reusable learning objects and robots , 2010 .
[20] Mordechai Ben-Ari,et al. Constructivism in computer science education , 1998, SIGCSE '98.
[21] K. Walsh. Practice: The School Play Now , 1971 .
[22] Mohamed Hamada,et al. A Game-based Learning System for Theory of Computation Using Lego NXT Robot , 2011, ICCS.
[23] L. Enrique Sucar,et al. Project oriented learning for basic robotics using virtual laboratories and intelligent tutors , 2005, Proceedings Frontiers in Education 35th Annual Conference.
[24] Arnold N. Pears,et al. Enhancing student engagement in an introductory programming course , 2010, 2010 IEEE Frontiers in Education Conference (FIE).
[25] David C. Leonard,et al. Learning Theories: A to Z , 2002 .
[26] Robertas Damasevicius,et al. Meta-Programming and Model-Driven Meta-Program Development , 2012, Advanced Information and Knowledge Processing.
[27] Dimitris Alimisis. Robotics & Constructivism in Education: the TERECoP project , 2007 .
[28] Attila Pásztor,et al. Effects of using model robots in the education of programming , 2010, Informatics Educ..
[29] Robertas Damasevicius,et al. Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots , 2013, Informatics Educ..
[30] Barry S. Fagin,et al. Quantitative analysis of the effects of robots on introductory Computer Science education , 2002, JERC.
[31] Jae Wook Jeon,et al. Introduction for Freshmen to Embedded Systems Using LEGO Mindstorms , 2009, IEEE Transactions on Education.
[32] Vytautas Štuikys,et al. The LEGO NXT Robot-based e-Learning Environment to Teach Computer Science Topics , 2012 .