Unselfconscious Interaction: A Conceptual Construct

In this article, we present unselfconscious interaction, a conceptual construct that describes a form of interaction with computational artifacts animated by incremental intersections that lead to improvements in the relationships among artifacts, environments and people. We draw on Christopher Alexander’s notion of goodness of fit and unselfconscious culture, and utilize Erik Stolterman and Mikael Wiberg’s concept-driven interaction research to analyze three interaction design concept artifacts to develop the construct of unselfconscious interaction for human–computer interaction. The resulting construct is comprised of the motivation of goodness of fit that is supported by two design qualities we name open-endedness and lived-with. We describe tensions within the construct, the notion of purposeful purposelessness in design and discuss the features that derive from Alexander’s unselfconscious culture and are to be considered when designing for goodness of fit: resources, adaptation, ensembles, time and anonymity. Our main contribution in this article lies in the articulation of the construct of unselfconscious interaction.

[1]  Hiroshi Ishii,et al.  ambientROOM: integrating ambient media with architectural space , 1998, CHI Conference Summary.

[2]  Johan Redström,et al.  Slow Technology – Designing for Reflection , 2001, Personal and Ubiquitous Computing.

[3]  David Cameron,et al.  Designing Deployment: a visual paper of the batch deployment of research prototypes , 2014 .

[4]  Andy Hopper,et al.  The active badge location system , 1992, TOIS.

[5]  Steve Benford,et al.  Ambiguity as a resource for design , 2003, CHI '03.

[6]  Erik Stolterman,et al.  Concept-Driven Interaction Design Research , 2010, Hum. Comput. Interact..

[7]  Christine Nadel,et al.  Technics And Praxis A Philosophy Of Technology , 2016 .

[8]  Johan Redström,et al.  Form and the computational object , 2005, Digit. Creativity.

[9]  Ron Wakkary,et al.  Understanding repair as a creative process of everyday design , 2011, C&C '11.

[10]  I. Fischer Hertzian Tales Electronic Products Aesthetic Experience And Critical Design , 2016 .

[11]  John C. McCarthy,et al.  Technology as experience , 2004, INTR.

[12]  Jinmin Seok,et al.  Non-finito products: a new design space of user creativity for personal user experience , 2014, CHI.

[13]  Phoebe Sengers,et al.  Staying open to interpretation: engaging multiple meanings in design and evaluation , 2006, DIS '06.

[14]  Phoebe Sengers,et al.  Reflective design , 2005, Critical Computing.

[15]  John Zimmerman,et al.  Research through design as a method for interaction design research in HCI , 2007, CHI.

[16]  Andy Boucher,et al.  Attention to detail: annotations of a design process , 2012, NordiCHI.

[17]  Jeffrey Bardzell,et al.  Interaction criticism and aesthetics , 2009, CHI.

[18]  John Seely Brown,et al.  The coming age of calm technolgy , 1997 .

[19]  John Millar Carroll HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science , 2003 .

[20]  Alan C. Kay A Personal Computer for Children of All Ages , 1972, ACM Annual Conference.

[21]  Christopher Alexander Notes on the Synthesis of Form , 1964 .

[22]  Alan J. Dix,et al.  Designing for appropriation , 2007, BCS HCI.

[23]  Richard Banks,et al.  Slow technology: critical reflection and future directions , 2012, DIS '12.

[24]  Juan Pablo Hourcade,et al.  HCI for peace: beyond tie dye , 2012, INTR.

[25]  Alain Karsenty,et al.  Unremarkable computing , 2002, CHI.

[26]  Ron Wakkary,et al.  Manifestations of everyday design: guiding goals and motivations , 2013, Creativity & Cognition.

[27]  Thomas Erickson,et al.  Lingua Francas for design: sacred places and pattern languages , 2000, DIS '00.

[28]  William W. Gaver,et al.  Designing for homo ludens , 2002 .

[29]  John Bowers,et al.  The logic of annotated portfolios: communicating the value of 'research through design' , 2012, DIS '12.

[30]  Ron Wakkary,et al.  The resourcefulness of everyday design , 2007, C&C '07.

[31]  Don Ihde,et al.  The Designer Fallacy and Technological Imagination , 2008 .

[32]  William W. Gaver What should we expect from research through design? , 2012, CHI.

[33]  Youn-Kyung Lim,et al.  Discovery-Driven Prototyping for User-Driven Creativity , 2013, IEEE Pervasive Computing.

[34]  Ron Wakkary,et al.  A sustainable identity: the creativity of an everyday designer , 2009, CHI.

[35]  Kristina Höök,et al.  Strong concepts: Intermediate-level knowledge in interaction design research , 2012, TCHI.

[36]  John M. Carroll,et al.  Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction , 2003 .

[37]  Ron Wakkary,et al.  A sustainable design fiction , 2013, ACM Trans. Comput. Hum. Interact..

[38]  John Zimmerman,et al.  Designing for slowness, anticipation and re-visitation: a long term field study of the photobox , 2014, CHI.

[39]  Ron Wakkary,et al.  Aspects of Everyday Design: Resourcefulness, Adaptation, and Emergence , 2008, Int. J. Hum. Comput. Interact..

[40]  William W. Gaver,et al.  Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping , 2013, CHI.

[41]  William W. Gaver,et al.  Design: Cultural probes , 1999, INTR.

[42]  Johan Redström,et al.  Towards user design? On the shift from object to user as the subject of design , 2006 .

[43]  James H. Aylor,et al.  Computer for the 21st Century , 1999, Computer.