A Stackelberg Game Approach Towards Socially-Aware Incentive Mechanisms for Mobile Crowdsensing (Online report)

Mobile crowdsensing has shown a great potential to address large-scale data sensing problems by allocating sensing tasks to pervasive mobile users. The mobile users will participate in a crowdsensing platform if they can receive satisfactory reward. In this paper, to effectively and efficiently recruit sufficient number of mobile users, i.e., participants, we investigate an optimal incentive mechanism of a crowdsensing service provider. We apply a two-stage Stackelberg game to analyze the participation level of the mobile users and the optimal incentive mechanism of the crowdsensing service provider using backward induction. In order to motivate the participants, the incentive is designed by taking into account the social network effects from the underlying mobile social domain. For example, in a crowdsensing-based road traffic information sharing application, a user can get a better and accurate traffic report if more users join and share their road information. We derive the analytical expressions for the discriminatory incentive as well as the uniform incentive mechanisms. To fit into practical scenarios, we further formulate a Bayesian Stackelberg game with incomplete information to analyze the interaction between the crowdsensing service provider and mobile users, where the social structure information (the social network effects) is uncertain. The existence and uniqueness of the Bayesian Stackelberg equilibrium are validated by identifying the best response strategies of the mobile users. Numerical results corroborate the fact that the network effects tremendously stimulate higher mobile participation level and greater revenue of the crowdsensing service provider. In addition, the social structure information helps the crowdsensing service provider to achieve greater revenue gain.

[1]  Hwee Pink Tan,et al.  Crowdsourcing with Tullock contests: A new perspective , 2015, 2015 IEEE Conference on Computer Communications (INFOCOM).

[2]  Yang Zhang,et al.  Optimal Nonlinear Pricing in Social Networks Under Asymmetric Network Information , 2020, Oper. Res..

[3]  E. Fehr,et al.  Fairness and Retaliation: The Economics of Reciprocity , 2000, SSRN Electronic Journal.

[4]  E. David,et al.  Networks, Crowds, and Markets: Reasoning about a Highly Connected World , 2010 .

[5]  Xu Chen,et al.  When Social Network Effect Meets Congestion Effect in Wireless Networks: Data Usage Equilibrium and Optimal Pricing , 2017, IEEE Journal on Selected Areas in Communications.

[6]  Itay P. Fainmesser,et al.  Pricing Network Effects: Competition , 2019, American Economic Journal: Microeconomics.

[7]  Yanjiao Chen,et al.  Incentivizing crowdsourcing systems with network effects , 2016, IEEE INFOCOM 2016 - The 35th Annual IEEE International Conference on Computer Communications.

[8]  Yunpeng Li,et al.  Dynamic Routing for Social Information Sharing , 2016, IEEE Journal on Selected Areas in Communications.

[9]  Zhu Han,et al.  Game Theory in Wireless and Communication Networks: Theory, Models, and Applications , 2011 .

[10]  E. Glaeser,et al.  Non-Market Interactions , 2000 .

[11]  Xiaoying Gan,et al.  Social Crowdsourcing to Friends: An Incentive Mechanism for Multi-Resource Sharing , 2017, IEEE Journal on Selected Areas in Communications.

[12]  Luis G. Jaimes,et al.  An iterative incentive mechanism design for crowd sensing using best response dynamics , 2017, 2017 IEEE International Conference on Communications (ICC).

[13]  Shaojie Tang,et al.  A Budget Feasible Incentive Mechanism for Weighted Coverage Maximization in Mobile Crowdsensing , 2017, IEEE Transactions on Mobile Computing.

[14]  Xu Chen,et al.  Social trust and social reciprocity based cooperative D2D communications , 2013, MobiHoc.

[15]  Jean C. Walrand,et al.  Incentive mechanisms for smartphone collaboration in data acquisition and distributed computing , 2012, 2012 Proceedings IEEE INFOCOM.

[16]  Luis G. Jaimes,et al.  An Incentive Mechanism for Crowdsensing Markets With Multiple Crowdsourcers , 2018, IEEE Internet of Things Journal.

[17]  Dusit Niyato,et al.  Economic Analysis of Network Effects on Sponsored Content: A Hierarchical Game Theoretic Approach , 2017, GLOBECOM 2017 - 2017 IEEE Global Communications Conference.

[18]  Itay P. Fainmesser,et al.  Pricing Network Effects , 2016 .

[19]  Munther A. Dahleh,et al.  How peer effects influence energy consumption , 2017, 2017 IEEE 56th Annual Conference on Decision and Control (CDC).

[20]  Chris Arney,et al.  Networks, Crowds, and Markets: Reasoning about a Highly Connected World (Easley, D. and Kleinberg, J.; 2010) [Book Review] , 2013, IEEE Technology and Society Magazine.

[21]  Francis Bloch,et al.  Pricing in social networks , 2013, Games Econ. Behav..

[22]  Wei Chen,et al.  Optimal Pricing in Social Networks with Incomplete Information , 2010, WINE.

[23]  Kai Han,et al.  Posted pricing for robust crowdsensing , 2016, MobiHoc.

[24]  Xi Fang,et al.  Incentive Mechanisms for Crowdsensing: Crowdsourcing With Smartphones , 2016, IEEE/ACM Transactions on Networking.

[25]  Yuanqing Xia,et al.  Incentive mechanism in platform-centric mobile crowdsensing: A one-to-many bargaining approach , 2018, Comput. Networks.

[26]  J. Brenner,et al.  BOUNDS FOR DETERMINANTS. , 1954, Proceedings of the National Academy of Sciences of the United States of America.

[27]  Jia Xu,et al.  Incentive Mechanisms for Time Window Dependent Tasks in Mobile Crowdsensing , 2015, IEEE Transactions on Wireless Communications.

[28]  Yunhao Liu,et al.  Incentives for Mobile Crowd Sensing: A Survey , 2016, IEEE Communications Surveys & Tutorials.

[29]  S. Liberty,et al.  Linear Systems , 2010, Scientific Parallel Computing.

[30]  Lei Yang,et al.  Privacy-Preserving Crowdsensing: Privacy Valuation, Network Effect, and Profit Maximization , 2016, 2016 IEEE Global Communications Conference (GLOBECOM).

[31]  Minyi Guo,et al.  MELODY: A Long-Term Dynamic Quality-Aware Incentive Mechanism for Crowdsourcing , 2017, 2017 IEEE 37th International Conference on Distributed Computing Systems (ICDCS).

[32]  H. Moulin Dominance solvability and cournot stability , 1984 .

[33]  Asuman E. Ozdaglar,et al.  Optimal Pricing in Networks with Externalities , 2011, Oper. Res..

[34]  Iordanis Koutsopoulos,et al.  Optimal incentive-driven design of participatory sensing systems , 2013, 2013 Proceedings IEEE INFOCOM.

[35]  Jun Luo,et al.  A Socially-Aware Incentive Mechanism for Mobile Crowdsensing Service Market , 2017, 2018 IEEE Global Communications Conference (GLOBECOM).

[36]  Zongpeng Li,et al.  A Truthful Online Mechanism for Location-Aware Tasks in Mobile Crowd Sensing , 2018, IEEE Transactions on Mobile Computing.

[37]  Michael Vitale,et al.  The Wisdom of Crowds , 2015, Cell.

[38]  Jian Lin,et al.  Sybil-proof incentive mechanisms for crowdsensing , 2017, IEEE INFOCOM 2017 - IEEE Conference on Computer Communications.

[39]  Yuanqing Xia,et al.  Incentive-Aware Time-Sensitive Data Collection in Mobile Opportunistic Crowdsensing , 2017, IEEE Transactions on Vehicular Technology.

[40]  Ke Xiao,et al.  A Blockchain Based Privacy-Preserving Incentive Mechanism in Crowdsensing Applications , 2018, IEEE Access.

[41]  Masamichi Shimosaka,et al.  Steered crowdsensing: incentive design towards quality-oriented place-centric crowdsensing , 2014, UbiComp.

[42]  A. S. Madhukumar,et al.  Stackelberg Bayesian Game for Power Allocation in Two-Tier Networks , 2016, IEEE Transactions on Vehicular Technology.

[43]  Chi Zhang,et al.  Truthful Scheduling Mechanisms for Powering Mobile Crowdsensing , 2013, IEEE Transactions on Computers.

[44]  Jia Xu,et al.  Frameworks for Privacy-Preserving Mobile Crowdsensing Incentive Mechanisms , 2018, IEEE Transactions on Mobile Computing.

[45]  Guihai Chen,et al.  Pay as How Well You Do: A Quality Based Incentive Mechanism for Crowdsensing , 2015, MobiHoc.