Experience, Context of Use and the User-Product Interaction Design

One of the evolving topics in design research is the study of experience as a source of inspiration for the design of more enjoyable user-product interactions. An issue that escapes these studies is the way in which human experience and a product's contextual information trigger users' understanding of a product's use. This paper introduces research that investigates how people's experience influence their understanding of a product's use. Findings of this study are translated into design principles that explain: (i) relationships between aspects of human experience and particular aspects of product usability, and (ii) areas of experience in which designers' and users' concepts of product usability show differences and similarities. The application of these design principles to a design process is trialled with a design tool (ECEDT); the trial verifies that these principles can assist the design of user-product interactions during the early stages of the design process.

[1]  Patrick W. Jordan,et al.  An Introduction to Usability , 1998 .

[2]  M. Emmison,et al.  Researching the visual , 2000 .

[3]  Hongtao Huo,et al.  The Engineering of Experience , 2006, Sixth International Conference on Intelligent Systems Design and Applications.

[4]  Marianella Chamorro-Koc,et al.  Experience, context-of-use and the design of product usability , 2007 .

[5]  Phoebe Sengers,et al.  The Engineering of Experience , 2005, Funology.

[6]  Michael Ball,et al.  Analyzing Visual Data , 1992 .

[7]  Colin Potts,et al.  Design of Everyday Things , 1988 .

[8]  Johan Redström,et al.  Towards user design? On the shift from object to user as the subject of design , 2006 .

[9]  Clive Rassam Design and corporate success , 1995 .

[10]  Mark Weiser,et al.  Some computer science issues in ubiquitous computing , 1993, CACM.

[11]  C. Jewitt,et al.  The Handbook of Visual Analysis , 2000 .

[12]  Marianella Chamorro-Koc,et al.  Visual Representation of Concepts: Exploring Users' and Designers' Concepts of Everyday Products , 2005 .

[13]  J. M. Emmison,et al.  Context of Use and User Experience, an exploratory study in the product design domain , 2004 .

[14]  Elizabeth B.-N. Sanders,et al.  Virtuosos of the Experience Domain , 2001 .

[15]  Eleanor Rosch,et al.  Principles of Categorization , 1978 .

[16]  Rivka Oxman,et al.  The thinking eye: visual re-cognition in design emergence , 2002 .

[17]  Martin W. Bauer,et al.  Video, Film and Photographs as Research Documents , 2000 .

[18]  Christopher Lorenz,et al.  The Design Dimension: The New Competitive Weapon for Product Strategy and Global Marketing , 1987 .

[19]  Amitava Chattopadhyay,et al.  The importance of visualisation in concept design , 2001 .

[20]  Pieter Jan Stappers,et al.  Contextmapping: experiences from practice , 2005 .

[21]  Klaus Krippendorff,et al.  On the Essential Contexts of Artifacts or on the Proposition That "Design Is Making Sense (Of Things)" , 1989 .

[22]  Malcolm Collier,et al.  Approaches to Analysis in Visual Anthropology , 2004 .

[23]  Elizabeth B.-N. Sanders,et al.  From user-centered to participatory design approaches , 2002 .