Practical Game Design Tool: State Explorer
暂无分享,去创建一个
[1] Michael Fairbank,et al. Extracting Learning Curves From Puzzle Games , 2019, 2019 11th Computer Science and Electronic Engineering (CEEC).
[2] Frédéric Maire,et al. Evolutionary Game Design , 2011, IEEE Transactions on Computational Intelligence and AI in Games.
[3] Julian Togelius,et al. General Video Game AI: Competition, Challenges and Opportunities , 2016, AAAI.
[4] Aysu Betin Can,et al. Automated Video Game Testing Using Synthetic and Humanlike Agents , 2019, IEEE Transactions on Games.
[5] Neil Katharine. Game Design Tools: Time to Evaluate , 2012 .
[6] Julian Togelius,et al. General Video Game Level Generation , 2016, GECCO.
[7] Michael Cook,et al. Hyperstate Space Graphs for Automated Game Analysis , 2019, 2019 IEEE Conference on Games (CoG).
[8] Julian Togelius,et al. An experiment in automatic game design , 2008, 2008 IEEE Symposium On Computational Intelligence and Games.