Piloting Computer Science Education Week in Mexico

Computer Science Education Week activities, featuring online? programming tools embedded with tutorials, report large participation numbers. However, to truly broaden participation, activities need to be made accessible in international contexts. In 2014, Tecnológico de Monterrey and Instituto de Innovación y Transferencia de Tecnología de Nuevo León, modified the Scalable Game Design CS Ed Week activity to include a Mexican feasibility pilot study. The goal of the pilot was to broaden participation in Computer Science in Mexico by creating interest and demand in further activities, including launching of 2015 Mexico CS Ed Week. This paper reviews the initial results of this 2014 pilot, including the discussion of the unique challenges faced in this context, and examines efforts to make this activity more accessible and successful. In addition to pilot data highlighting future activity improvements, initial retention results show that despite challenges, Mexican students were able to effectively use the modified activity to create games on par with U.S. students.

[1]  E. Farris,et al.  Internet Access in U.S. Public Schools and Classrooms: 1994-2000. Statistics in Brief. , 2001 .

[2]  L. S. Vygotskiĭ,et al.  Mind in society : the development of higher psychological processes , 1978 .

[3]  Laurie Lewis,et al.  Internet Access in U.S. Public Schools and Classrooms: 1994-2005. Highlights. NCES 2007-020. , 2006 .

[4]  Deepak Kumar Digital playgrounds for early computing education , 2014, INROADS.

[5]  Kenneth L. Kraemer,et al.  One Laptop per Child: Vision vs. Reality , 2022 .

[6]  Hanssell Caballero,et al.  Reforma integral de la educación básica. Transversalidad de contenidos , 2014 .

[7]  Alexander Repenning,et al.  Early validation of computational thinking pattern analysis , 2014, ITiCSE '14.

[8]  M. Csíkszentmihályi Beyond boredom and anxiety , 1975 .

[9]  David C. Webb,et al.  Scalable Game Design , 2015, ACM Trans. Comput. Educ..

[10]  Alexander Repenning,et al.  Retention of Flow: Evaluating a Computer Science Education Week Activity , 2016, SIGCSE.

[11]  José Luis Ramírez Romero,et al.  Las tecnologías de la información y de la comunicación en la educación en cuatro países latinoamericanos , 2006 .

[12]  L. Vygotsky Mind in Society: The Development of Higher Psychological Processes: Harvard University Press , 1978 .

[13]  Alexander Repenning,et al.  Launching Swiss Computer Science Education Week , 2015, WiPSCE.

[14]  Jeannette M. Wing An introduction to computer science for non-majors using principles of computation , 2007, SIGCSE.

[15]  E. Cohn Education at a Glance--OECD Indicators 1998 Edition;: Organisation for Economic Co-Operation and Development, Paris, 1998, 432 pages, soft cover, $49.00 (FF 295; DM 88) , 2000 .

[16]  Alexander Repenning,et al.  The zones of proximal flow: guiding students through a space of computational thinking skills and challenges , 2013, ICER.

[17]  Georges Vernez,et al.  Education in Mexico Challenges and Opportunities , 2005 .

[18]  Alexander Repenning,et al.  Closing The Cyberlearning Loop: Enabling Teachers To Formatively Assess Student Programming Projects , 2015, SIGCSE.