BETWEEN LOCATION AWARENESS AND AWARE LOCATIONS: WHERE TO PUT THE INTELLIGENCE

Location awareness is a key ingredient to many applications of mobile devices. Devices with the ability to determine their own position in space can retrieve, filter, or present information depending on this position. There are, however, different ways to look at this situation resulting in different distributions of computational resources. A strongly simplified description model will be introduced and a number of existing systems, from both research and industry, will be analyzed according to this model. With a view to scalability in ubiquitous computing worlds, we will examine the tradeoffs with respect to putting more computational effort and design wits into the environment and infrastructure or into the actual mobile device. Some of the ideas presented here were discussed in a paper at the first workshop on artificial intelligence (AI) in mobile devices, AIMS 2000 (Butz et al. 2000).

[1]  Andreas Butz,et al.  Anymation with CATHI , 1997, AAAI 1997.

[2]  Andreas Butz,et al.  Orts- und richtungsabhängige Informationspräsentation auf Mobilen Geräten (Location and Orientation-Aware Presentation of Information on Mobile Devices) , 2001, Informationstechnik Tech. Inform..

[3]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[4]  R. Malaka,et al.  DEEP MAP: Challenging IT Research In The Framework Of A Tourist Information System , 2000 .

[5]  Bill N. Schilit,et al.  The Parctab Ubiquitous Computing Experiment , 1994, Mobidata.

[6]  Alexander Zipf,et al.  Proactive Exploitation of the Spatial Context in LBS - through Interoperable Integration of GIS-Services with an Multi Agent System , 2002 .

[7]  Keith Cheverst,et al.  The Role of Connectivity in Supporting Context-Sensitive Applications , 1999, HUC.

[8]  Jun Rekimoto,et al.  CyberCode: designing augmented reality environments with visual tags , 2000, DARE '00.

[9]  Bernd Thomas,et al.  MIA An Ubiquitous Multi-Agent Web Information System , 2000 .

[10]  Mark Billinghurst,et al.  Shared space: An augmented reality approach for computer supported collaborative work , 1998, Virtual Reality.

[11]  Keith Cheverst,et al.  Developing a context-aware electronic tourist guide: some issues and experiences , 2000, CHI.

[12]  Keith Cheverst,et al.  Caches in the Air: Disseminating Information in the Guide System , 1999 .

[13]  Marcus Specht,et al.  Hippie: A Nomadic Information System , 1999, HUC.

[14]  George W. Fitzmaurice,et al.  Situated information spaces and spatially aware palmtop computers , 1993, CACM.

[15]  Wolfgang Wahlster,et al.  A resource-adaptive mobile navigation system , 2002, IUI '02.

[16]  Andreas Butz One Way Interaction: interactivity over unidirectional links , 1999 .

[17]  Steven K. Feiner,et al.  Enveloping users and computers in a collaborative 3D augmented reality , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[18]  Andreas Butz Taming the urge to click: Adapting the user interface of a mobile museum guide , 2002 .

[19]  Andreas Butz,et al.  Different Views on Location Awareness , 2000 .