Accurate appearance preserving prefiltering for rendering displacement-mapped surfaces
暂无分享,去创建一个
Shuang Zhao | Ravi Ramamoorthi | Lifan Wu | Ling-Qi Yan | R. Ramamoorthi | Shuang Zhao | Ling-Qi Yan | Lifan Wu
[1] Jan Westerholm,et al. Scalable Height Field Self‐Shadowing , 2010, Comput. Graph. Forum.
[2] Pat Hanrahan,et al. Multiple scattering from distributions of specular v-grooves , 2018, ACM Trans. Graph..
[3] Pierre Poulin,et al. Linear efficient antialiased displacement and reflectance mapping , 2013, ACM Trans. Graph..
[4] Anat Levin,et al. An Evaluation of Computational Imaging Techniques for Heterogeneous Inverse Scattering , 2016, ECCV.
[5] Fabrice Neyret,et al. A Survey of Nonlinear Prefiltering Methods for Efficient and Accurate Surface Shading , 2012, IEEE Transactions on Visualization and Computer Graphics.
[6] Steve Marschner,et al. Building volumetric appearance models of fabric using micro CT imaging , 2011, ACM Trans. Graph..
[7] Shi-Min Hu,et al. Anisotropic spherical Gaussians , 2013, ACM Trans. Graph..
[8] Carsten Dachsbacher,et al. Multiple-scattering microfacet BSDFs with the Smith model , 2016, ACM Trans. Graph..
[9] Holly E. Rushmeier,et al. Eurographics Symposium on Rendering 2009 Characteristic Point Maps , 2022 .
[10] Stephen H. Westin,et al. Predicting reflectance functions from complex surfaces , 1992, SIGGRAPH.
[11] Leonidas J. Guibas,et al. Robust Monte Carlo methods for light transport simulation , 1997 .
[12] Robert L. Cook,et al. A Reflectance Model for Computer Graphics , 1987, TOGS.
[13] Wan-Chun Ma,et al. Level-of-detail representation of bidirectional texture functions for real-time rendering , 2005, I3D '05.
[14] Anton Kaplanyan,et al. Real-time rendering of procedural multiscale materials , 2016, I3D.
[15] Holly E. Rushmeier,et al. Physically-based interactive bi-scale material design , 2011, ACM Trans. Graph..
[16] Stéphane Mérillou,et al. A microfacet-based BRDF for the accurate and efficient rendering of high-definition specular normal maps , 2018, The Visual Computer.
[17] Stephen Lin,et al. Multiresolution reflectance filtering , 2005, EGSR '05.
[18] Ravi Ramamoorthi,et al. Interactive albedo editing in path-traced volumetric materials , 2013, TOGS.
[19] Steve Marschner,et al. Microfacet Models for Refraction through Rough Surfaces , 2007, Rendering Techniques.
[20] Frédo Durand,et al. Downsampling scattering parameters for rendering anisotropic media , 2016, ACM Trans. Graph..
[21] Carsten Dachsbacher,et al. The SGGX microflake distribution , 2015, ACM Trans. Graph..
[22] R. Ramamoorthi,et al. Frequency domain normal map filtering , 2007, SIGGRAPH 2007.
[23] Diego Gutierrez,et al. Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions , 2014, IEEE Transactions on Visualization and Computer Graphics.
[24] Steve Marschner,et al. Rendering glints on high-resolution normal-mapped specular surfaces , 2014, ACM Trans. Graph..
[25] Xinhao Liu,et al. Noise level estimation using weak textured patches of a single noisy image , 2012, 2012 19th IEEE International Conference on Image Processing.
[26] Michael Toksvig. Mipmapping Normal Maps , 2005, J. Graph. Tools.
[27] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1999, TOGS.
[28] Homan Igehy,et al. Tracing ray differentials , 1999, SIGGRAPH.
[29] Hendrik P. A. Lensch,et al. Product Importance Sampling for Light Transport Path Guiding , 2016, Comput. Graph. Forum.
[30] Anjul Patney,et al. Filtering distributions of normals for shading antialiasing , 2016, High Performance Graphics.
[31] E. Heitz. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs , 2014 .
[32] Marc Olano,et al. LEAN mapping , 2010, I3D '10.
[33] Nelson L. Max,et al. Bidirectional reflection functions from surface bump maps , 1987, SIGGRAPH.
[34] Hans-Peter Seidel,et al. Illuminating micro geometry based on precomputed visibility , 2000, SIGGRAPH.
[35] Steve Marschner,et al. Matching Real Fabrics with Micro-Appearance Models , 2015, ACM Trans. Graph..
[36] Hujun Bao,et al. Real‐Time Linear BRDF MIP‐Mapping , 2017, Comput. Graph. Forum.
[37] Peter Shirley,et al. A microfacet-based BRDF generator , 2000, SIGGRAPH.
[38] Fabrice Neyret,et al. Hybrid mesh‐volume LoDs for all‐scale pre‐filtering of complex 3D assets , 2017, Comput. Graph. Forum.
[39] H. Jensen,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, SIGGRAPH 2005.
[40] Steve Marschner,et al. Discrete stochastic microfacet models , 2014, ACM Trans. Graph..
[41] Kenneth I. Joy,et al. Shell maps , 2005, ACM Trans. Graph..
[42] Min H. Kim,et al. Practical multiple scattering for rough surfaces , 2018, ACM Trans. Graph..
[43] Derek Nowrouzezahrai,et al. Fast Soft Self‐Shadowing on Dynamic Height Fields , 2008, Comput. Graph. Forum.
[44] Steve Marschner,et al. Position-normal distributions for efficient rendering of specular microstructure , 2016, ACM Trans. Graph..
[45] Kei Iwasaki,et al. Interactive bi-scale editing of highly glossy materials , 2012, ACM Trans. Graph..
[46] Stephen Lin,et al. Filtering and Rendering of Resolution-Dependent Reflectance Models , 2008, IEEE Transactions on Visualization and Computer Graphics.
[47] Shuang Zhao,et al. Inverse volume rendering with material dictionaries , 2013, ACM Trans. Graph..
[48] Derek Nowrouzezahrai,et al. Eurographics Symposium on Rendering 2009 Fast Global Illumination on Dynamic Height Fields , 2022 .
[49] Shree K. Nayar,et al. Generalization of Lambert's reflectance model , 1994, SIGGRAPH.
[50] Peter Shirley,et al. A Low Distortion Map Between Disk and Square , 1997, J. Graphics, GPU, & Game Tools.
[51] Tomas Akenine-Möller,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, ACM Trans. Graph..
[52] B. Smith,et al. Geometrical shadowing of a random rough surface , 1967 .