A LUPDA Assessment Model for Activities in STEAM Education

The Science, Technology, Engineering, Arts, and Math (STEAM) has become the buzzword in the field of education. Many studies have revealed the importance of STEAM education and proposed different strategies to enhance it, nevertheless, these strategies are not in perfect alignment with five disciplines of STEAM. Therefore, this study proposed an assessment model which can match each discipline of STEAM activities respectively, including Learning, Using, Practicing, Designing, and Applying (LUPDA). We piloted and reviewed this model through the STEAM learning activities of the Micro:bit-Obstacle Avoidance Car. Finally, the LUPDA model provides effective measurement thorough STEAM hands-on activity.