Communicating with consumers through video games: an analysis of brand development within the video gaming segment of the sports industry
暂无分享,去创建一个
[1] Johannes W. J. Beentjes,et al. Children's use of different media: For how long and why? , 2001 .
[2] Bobby J. Calder,et al. Managing Media and Advertising Change with Integrated Marketing , 2005, Journal of Advertising Research.
[3] Allan D. Shocker,et al. Managing Brand Equity , 1991 .
[4] Berrin A. Beasley,et al. Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games , 2002 .
[5] Johannes Fromme,et al. Computer Games as a Part of Children's Culture , 2003, Game Stud..
[6] Kevin Lane Keller. Conceptualizing, Measuring, and Managing Customer-Based Brand Equity , 1993 .
[7] B. Cova,et al. Brand community of convenience products: new forms of customer empowerment – the case “my Nutella The Community” , 2006 .
[8] E. Vandewater,et al. Linking obesity and activity level with children's television and video game use. , 2004, Journal of adolescence.
[9] Active Versus Passive Loyalty: A Structural Model of Consideration Set Formation , 2001 .
[10] W. James Potter,et al. Rethinking validity and reliability in content analysis , 1999 .
[11] Byron Sharp,et al. Brand Salience and Customer Defection in Subscription Markets , 2003 .
[12] Stephen A. Greyser,et al. Defending the Co-Branding Benefits of Sponsorship B2B Partnerships: The Case of Ambush Marketing , 2005, Journal of Advertising Research.
[13] Joyce M. Wolburg,et al. A Psychographic Analysis of Generation Y College Students , 2001, Journal of Advertising Research.
[14] T. Dietz. An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior , 1998 .
[15] Andrew Ehrenberg,et al. Brand Advertising As Creative Publicity , 2002, Journal of Advertising Research.
[16] Arjun Chaudhuri,et al. How Brand Reputation Affects the Advertising-Brand Equity Link , 2002, Journal of Advertising Research.
[17] Alan J. Bush,et al. Sports Celebrity Influence On The Behavioral Intentions Of Generation Y , 2004, Journal of Advertising Research.
[18] R. Zajonc. Feeling and thinking : Preferences need no inferences , 1980 .
[19] M. Nelson. Recall of Brand Placements in Computer/Video Games , 2002, Journal of Advertising Research.
[20] D. Aaker. Leveraging the Corporate Brand , 2004 .
[21] J. McAlexander,et al. Building Brand Community , 2002 .