ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience
暂无分享,去创建一个
Silvia Cirstea | Shabnam Sadeghi Esfahlani | Ian Brown | Tommy Thompson | Ali D. Parsa | Tommy Thompson | S. Cirstea | A. Parsa | S. S. Esfahlani | I. Brown
[1] Gerard Jounghyun Kim,et al. A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy , 2005, Presence: Teleoperators & Virtual Environments.
[2] Luigi Tesio,et al. Measuring behaviours and perceptions: Rasch analysis as a tool for rehabilitation research. , 2003, Journal of rehabilitation medicine.
[3] B. Dobkin. Strategies for stroke rehabilitation , 2004, The Lancet Neurology.
[4] Derek J. Lura,et al. The Creation of a Robotics Based Human Upper Body Model for Predictive Simulation of Prostheses Performance , 2012 .
[5] Maureen K. Holden,et al. Virtual Environments for Motor Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..
[6] Simon M. Lucas,et al. A Survey of Monte Carlo Tree Search Methods , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[7] Philip Hingston,et al. Testing an exergame for effectiveness and attractiveness , 2010, 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference.
[8] Francisco Javier Díaz-Pernas,et al. Rehabilitation Using Kinect-based Games and Virtual Reality☆ , 2015 .
[9] Dennis A. Nowak,et al. The impact of stroke on the performance of grasping: Usefulness of kinetic and kinematic motion analysis , 2008, Neuroscience & Biobehavioral Reviews.
[10] Julian Togelius,et al. Investigating MCTS modifications in general video game playing , 2015, 2015 IEEE Conference on Computational Intelligence and Games (CIG).
[12] Sue Ann Sisto,et al. Modified Constraint-Induced Therapy in Chronic Stroke , 2002, American journal of physical medicine & rehabilitation.
[13] D Davies,et al. The community integration measure: development and preliminary validation. , 2001, Archives of physical medicine and rehabilitation.
[14] C. Kilbride,et al. Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology , 2016, Disability and rehabilitation. Assistive technology.
[15] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[16] M. Csíkszentmihályi,et al. Optimal experience: Psychological studies of flow in consciousness. , 1988 .
[17] P. Tonin,et al. Virtual Reality as an assessment tool for arm motor deficits after brain lesions. , 2001, Studies in health technology and informatics.
[18] J. Glicksohn,et al. Explorations in Virtual Reality: Absorption, Cognition and Altered State of Consciousness , 1997 .
[19] Paolo Ciancarini,et al. Monte Carlo tree search in Kriegspiel , 2010, Artif. Intell..
[20] Silvia Cirstea,et al. An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation , 2017, 2017 IEEE 26th International Symposium on Industrial Electronics (ISIE).
[21] Jin-Shei Lai,et al. Assessing arm and hand function after stroke: a validity test of the hierarchical scoring system used in the motor assessment scale for stroke. , 2005, Archives of physical medicine and rehabilitation.
[22] Reid L Skeel,et al. Cognitive ability predicts motor learning on a virtual reality game in patients with TBI. , 2013, NeuroRehabilitation.
[23] W. McIlroy,et al. Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle , 2010, Stroke.
[24] Sander Bakkes,et al. Monte Carlo Tree Search with options for general video game playing , 2016, 2016 IEEE Conference on Computational Intelligence and Games (CIG).
[25] S. Page,et al. Efficacy of modified constraint-induced movement therapy in chronic stroke: a single-blinded randomized controlled trial. , 2004, Archives of physical medicine and rehabilitation.
[26] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[27] D. Andrich. A rating formulation for ordered response categories , 1978 .
[28] Shabnam Sadeghi Esfahlani,et al. Intelligent Physiotherapy Through Procedural Content Generation , 2018, ArXiv.
[29] A. Mihailidis,et al. The development of an adaptive upper-limb stroke rehabilitation robotic system , 2011, Journal of NeuroEngineering and Rehabilitation.
[30] Francesco Piccione,et al. Virtual Environment Training Therapy for Arm Motor Rehabilitation , 2005, Presence: Teleoperators & Virtual Environments.
[31] Carl Machover,et al. Virtual reality , 1994, IEEE Computer Graphics and Applications.
[32] Tsuyoshi Murata,et al. {m , 1934, ACML.
[33] Craig A. Velozo,et al. Rasch Analysis of a New Hierarchical Scoring System for Evaluating Hand Function on the Motor Assessment Scale for Stroke , 2014, Stroke research and treatment.
[34] Andrea Turolla,et al. Exercises for paretic upper limb after stroke: a combined virtual-reality and telemedicine approach. , 2009, Journal of rehabilitation medicine.
[35] C J Hausbeck,et al. Virtual reality game-based therapy for treatment of postural and co-ordination abnormalities secondary to TBI: A pilot study , 2014, Brain injury.
[36] Norman I. Badler,et al. Real-Time Inverse Kinematics of the Human Arm , 1996, Presence: Teleoperators & Virtual Environments.
[37] Jeanne H. Brockmyer,et al. The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews , 2009, Interacting with computers.
[38] P. Tonin,et al. Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial , 2013, Journal of NeuroEngineering and Rehabilitation.
[39] M. Jeannerod. The timing of natural prehension movements. , 1984, Journal of motor behavior.
[40] M. Levin,et al. Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles , 2014, Physical Therapy.
[41] J. Charles,et al. A Sino-German λ 6 cm polarization survey of the Galactic plane I . Survey strategy and results for the first survey region , 2006 .
[42] Subashan Perera,et al. Rasch analysis of a new stroke-specific outcome scale: the Stroke Impact Scale. , 2003, Archives of physical medicine and rehabilitation.
[43] Patrice L. Weiss,et al. Video capture virtual reality: A decade of rehabilitation assessment and intervention , 2009 .
[44] R. Rosenfeld. Patients , 2012, Otolaryngology--head and neck surgery : official journal of American Academy of Otolaryngology-Head and Neck Surgery.
[45] Philip Hingston,et al. Exergame development using the dual flow model , 2009 .
[46] Dafna Ben Bashat,et al. Understanding the relationship between brain and upper limb function in children with unilateral motor impairments: A multimodal approach. , 2018, European journal of paediatric neurology : EJPN : official journal of the European Paediatric Neurology Society.
[47] E. Guglielmelli,et al. An inverse kinematics algorithm for upper-limb joint reconstruction during robot-aided motor therapy , 2012, 2012 4th IEEE RAS & EMBS International Conference on Biomedical Robotics and Biomechatronics (BioRob).
[48] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation , 2000 .
[49] Scott R Millis,et al. Rasch analysis of the community integration measure in persons with traumatic brain injury. , 2014, Archives of physical medicine and rehabilitation.
[50] Sergei V. Adamovich,et al. Interfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy , 2010, Developmental neurorehabilitation.
[51] Guillaume Maurice Jean-Bernard Chaslot Chaslot,et al. Monte-Carlo Tree Search , 2010 .
[52] Soumya D.Mohanty,et al. Teaching introductory undergraduate physics using commercial video games , 2011, 1107.5298.
[53] L. Cohen,et al. Brain–machine interface in chronic stroke rehabilitation: A controlled study , 2013, Annals of neurology.
[54] Georg Rasch,et al. Probabilistic Models for Some Intelligence and Attainment Tests , 1981, The SAGE Encyclopedia of Research Design.
[55] Kynan Eng,et al. Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients , 2011, 2011 International Conference on Virtual Rehabilitation.
[56] M. Holden,et al. Virtual Environment Training: A New Tool for Neurorehabilitation , 2002 .
[57] A. Mirelman,et al. Effects of Training With a Robot-Virtual Reality System Compared With a Robot Alone on the Gait of Individuals After Stroke , 2009, Stroke.
[58] Francesco Piccione,et al. Assessment and treatment of the upper limb by means of virtual reality in post-stroke patients. , 2009, Studies in health technology and informatics.
[59] Howard Rheingold,et al. Virtual Reality , 1991 .
[60] KimGerard Jounghyun,et al. A SWOT analysis of the field of virtual reality rehabilitation and therapy , 2005 .
[61] Kuan-Ta Chen,et al. What Do Stroke Patients Look for in Game-Based Rehabilitation , 2016, Medicine.
[62] R. W. White. Motivation reconsidered: the concept of competence. , 1959, Psychological review.
[63] Gerald V. Smith,et al. "Task-oriented" exercise improves hamstring strength and spastic reflexes in chronic stroke patients. , 1999, Stroke.