Clustering-Based Online Player Modeling
暂无分享,去创建一个
[1] Anne Sullivan,et al. An inclusive view of player modeling , 2011, FDG.
[2] Julian Togelius,et al. Evolving personas for player decision modeling , 2014, 2014 IEEE Conference on Computational Intelligence and Games.
[3] J. H. Ward. Hierarchical Grouping to Optimize an Objective Function , 1963 .
[4] Babak Esfandiari,et al. A Case-Based Reasoning Approach to Imitating RoboCup Players , 2008, FLAIRS.
[5] Victor Huang,et al. Contrails: Crowd-Sourced Learning of Human Models in an Aircraft Landing Game , 2013 .
[6] Gilbert L. Peterson,et al. A function-to-task process model for adaptive automation system design , 2014, Int. J. Hum. Comput. Stud..
[7] Julian Togelius,et al. Procedural Personas as Critics for Dungeon Generation , 2015, EvoApplications.
[8] David G. Lowe,et al. Fast Approximate Nearest Neighbors with Automatic Algorithm Configuration , 2009, VISAPP.
[9] Julian Togelius,et al. Generative agents for player decision modeling in games , 2014, FDG.
[10] Julian Togelius,et al. Making Racing Fun Through Player Modeling and Track Evolution , 2006 .
[11] Hong Yu,et al. Personalized Interactive Narratives via Sequential Recommendation of Plot Points , 2014, IEEE Transactions on Computational Intelligence and AI in Games.
[12] Risto Miikkulainen,et al. Human-Like Combat Behaviour via Multiobjective Neuroevolution , 2012, Believable Bots.
[13] Santiago Ontañón,et al. A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[14] Brett Browning,et al. Learning by demonstration with critique from a human teacher , 2007, 2007 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[15] Mike Preuss,et al. Making Diplomacy Bots Individual , 2012, Believable Bots.
[16] David Gamez,et al. A Neurally Controlled Computer Game Avatar With Humanlike Behavior , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[17] Gilbert L. Peterson,et al. Trajectory Generation with Player Modeling , 2015, Canadian Conference on AI.