Is This Person Real? Avatar Stylization and Its Influence on Human Perception in a Counseling Training Environment

This paper describes a pilot study planned by the Defense Equal Opportunity Employment Management Institute (DEOMI). By leveraging previous work in maturing a low-cost real-time puppeted character in a virtual environment, the team is seeking to explore the role stylization plays in how participants perceive emotions and connect with an avatar emotionally within a training atmosphere. The paper also describes future work in exploring how biases might be exposed when interacting with puppeted virtual characters.

[1]  Nicole C. Krämer,et al.  "It doesn't matter what you are!" Explaining social effects of agents and avatars , 2010, Comput. Hum. Behav..

[2]  N. Epley,et al.  Egocentrism over e-mail: can we communicate as well as we think? , 2005, Journal of personality and social psychology.

[3]  Jeremy R. Flynn,et al.  Research on the Use of Puppeteering to Improve Realism in Army Simulations and Training Games , 2016, HCI.

[4]  Heinrich H. Bülthoff,et al.  Evaluation of real-world and computer-generated stylized facial expressions , 2007, TAP.

[5]  Sin-Hwa Kang,et al.  The impact of avatar realism and anonymity on effective communication via mobile devices , 2013, Comput. Hum. Behav..

[6]  Connie Malamed,et al.  Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp , 2012, ELERN.

[7]  Jesús Sánchez Gómez,et al.  How team feedback and team trust influence information processing and learning in virtual teams: A moderated mediation model , 2015, Comput. Hum. Behav..

[8]  Yun Ling,et al.  Human perception of a conversational virtual human: an empirical study on the effect of emotion and culture , 2013, Virtual Reality.

[9]  Kris Byron Carrying too Heavy a Load? The Communication and Miscommunication of Emotion by Email , 2008 .

[10]  Heinrich H. Bülthoff,et al.  Render me real? , 2012, ACM Trans. Graph..

[11]  P. Ekman,et al.  BODY MOVEMENT AND VOICE PITCH IN DECEPTIVE INTERACTION , 1976 .

[12]  Martin A. Giese,et al.  A virtual reality setup for controllable, stylized real-time interactions between humans and avatars with sparse Gaussian process dynamical models , 2013, SAP.

[13]  Amit Sharma,et al.  MOTION CAPTURE PROCESS, TECHNIQUES AND APPLICATIONS , 2013 .

[14]  Karl M. Kapp,et al.  A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement , 2012, IOP Conference Series: Materials Science and Engineering.

[15]  Steven C. Currall,et al.  Conflict Escalation: Dispute Exacerbating Elements of E-mail Communication , 2003 .

[16]  Crystal L. Hoyt,et al.  Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology , 2002 .

[17]  Rachel McDonnell,et al.  Animation realism affects perceived character appeal of a self-virtual face , 2015, MIG.