Deep Reinforcement Learning-Based Channel Allocation for Wireless LANs with Graph Convolutional Networks
暂无分享,去创建一个
Masahiro Morikura | Takayuki Nishio | Koji Yamamoto | Shotaro Kamiya | Kota Nakashima | Kazuki Ohtsu | T. Nishio | Koji Yamamoto | M. Morikura | Kota Nakashima | Shotaro Kamiya | K. Ohtsu
[1] Joan Bruna,et al. Deep Convolutional Networks on Graph-Structured Data , 2015, ArXiv.
[2] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[3] L. Shapley,et al. Potential Games , 1994 .
[4] George Karypis,et al. Frequent subgraph discovery , 2001, Proceedings 2001 IEEE International Conference on Data Mining.
[5] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[6] Tom Schaul,et al. Dueling Network Architectures for Deep Reinforcement Learning , 2015, ICML.
[7] Jimmy Ba,et al. Adam: A Method for Stochastic Optimization , 2014, ICLR.
[8] Robert Babuska,et al. Experience Replay for Real-Time Reinforcement Learning Control , 2012, IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews).
[9] Theodore S. Rappaport,et al. Wireless communications - principles and practice , 1996 .
[10] Brendan D. McKay,et al. Practical graph isomorphism, II , 2013, J. Symb. Comput..
[11] Koji Yamamoto,et al. A Comprehensive Survey of Potential Game Approaches to Wireless Networks , 2015, IEICE Trans. Commun..
[12] Petteri Kaski,et al. Engineering an Efficient Canonical Labeling Tool for Large and Sparse Graphs , 2007, ALENEX.
[13] Geoffrey E. Hinton,et al. ImageNet classification with deep convolutional neural networks , 2012, Commun. ACM.
[14] David Silver,et al. Deep Reinforcement Learning with Double Q-Learning , 2015, AAAI.
[15] H. Young,et al. Individual Strategy and Social Structure: An Evolutionary Theory of Institutions , 1999 .
[16] Soung Chang Liew,et al. Back-of-the-Envelope Computation of Throughput Distributions in CSMA Wireless Networks , 2007, 2009 IEEE International Conference on Communications.
[17] Tom Schaul,et al. Prioritized Experience Replay , 2015, ICLR.