Fast and accurate spherical harmonics products
暂无分享,去创建一个
Shi-Min Hu | Shing-Tung Yau | Ling-Qi Yan | Zhiqian Zhou | Kun Xu | Hanggao Xin | Di An | S. Yau | Shimin Hu | Ling-Qi Yan | Kun Xu | Hanggao Xin | Zhiqian Zhou | Di An
[1] What is a Constructive Theory ? , 2010 .
[2] Nathanaël Schaeffer,et al. Efficient spherical harmonic transforms aimed at pseudospectral numerical simulations , 2012, ArXiv.
[3] Pratul P. Srinivasan,et al. NeRF , 2020, ECCV.
[4] Jaakko Lehtinen,et al. Precomputed radiance transfer: theory and practice , 2005, SIGGRAPH Courses.
[5] Timo Aila,et al. PantaRay: fast ray-traced occlusion caching of massive scenes , 2010, ACM Trans. Graph..
[6] Peter-Pike J. Sloan,et al. Local, deformable precomputed radiance transfer , 2005, SIGGRAPH 2005.
[7] Kun Zhou,et al. Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation , 2006, ACM Trans. Graph..
[8] Teemu Mäki-Patola,et al. Precomputed Radiance Transfer , 2003 .
[9] Yu-Ting Tsai,et al. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation , 2006, ACM Trans. Graph..
[10] Yusuke Tokuyoshi,et al. Real-time rendering of layered materials with anisotropic normal distributions , 2020, Computational Visual Media.
[11] M. Potters,et al. Table of Fourier coefficients of associated Legendre functions : repr. from Proceedings of the KNAW, ser. A 63(1960)5, pp. 460-480 , 1960 .
[12] Baining Guo,et al. All-frequency rendering of dynamic, spatially-varying reflectance , 2009, ACM Trans. Graph..
[13] Yusuke Tokuyoshi,et al. Real-time rendering of layered materials with anisotropic normal distributions , 2019, Computational Visual Media.
[14] Timo Aila,et al. PantaRay: fast ray-traced occlusion caching of massive scenes , 2010, SIGGRAPH 2010.
[15] John M. Snyder,et al. All-frequency rendering of dynamic, spatially-varying reflectance , 2009, SIGGRAPH 2009.
[16] Jaakko Lehtinen,et al. A framework for precomputed and captured light transport , 2007, TOGS.
[17] Peter D. Welch,et al. The Fast Fourier Transform and Its Applications , 1969 .
[18] Pat Hanrahan,et al. All-frequency shadows using non-linear wavelet lighting approximation , 2003, ACM Trans. Graph..
[19] Justus Thies,et al. Deferred Neural Rendering: Image Synthesis using Neural Textures , 2019 .
[20] Bo Ren,et al. Interactive hair rendering and appearance editing under environment lighting , 2011, ACM Trans. Graph..
[21] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[22] N. Sneeuw,et al. Global spherical harmonic computation by two-dimensional Fourier methods , 1996 .
[23] Peter-Pike J. Sloan,et al. Local, deformable precomputed radiance transfer , 2005, ACM Trans. Graph..
[24] Derek Nowrouzezahrai,et al. Sparse zonal harmonic factorization for efficient SH rotation , 2012, TOGS.
[25] Amitabh Varshney,et al. Real-time rendering of translucent meshes , 2004, TOGS.
[26] Bo Sun,et al. Affine double- and triple-product wavelet integrals for rendering , 2009, TOGS.
[27] Rui Wang,et al. Accurate Translucent Material Rendering under Spherical Gaussian Lights , 2012, Comput. Graph. Forum.
[28] Harry Shum,et al. Bi-scale radiance transfer , 2003, ACM Trans. Graph..
[29] Jingwen Wang,et al. Analytic spherical harmonic coefficients for polygonal area lights , 2018, ACM Trans. Graph..
[30] Weifeng Sun,et al. Generalized wavelet product integral for rendering dynamic glossy objects , 2006, SIGGRAPH '06.
[31] Pat Hanrahan,et al. An efficient representation for irradiance environment maps , 2001, SIGGRAPH.
[32] Max Welling,et al. Spherical CNNs , 2018, ICLR.
[33] John Snyder,et al. Code Generation and Factoring for Fast Evaluation of Low-order Spherical Harmonic Products and Squares , 2006 .
[34] Jaakko Lehtinen,et al. Matrix radiance transfer , 2003, I3D '03.
[35] Ravi Ramamoorthi,et al. Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights , 2020, ACM Trans. Graph..
[36] Jan Kautz,et al. Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics , 2002, Rendering Techniques.
[37] Pat Hanrahan,et al. Triple product wavelet integrals for all-frequency relighting , 2004, ACM Trans. Graph..
[38] Kostas Daniilidis,et al. Learning SO(3) Equivariant Representations with Spherical CNNs , 2017, International Journal of Computer Vision.
[39] Peter-Pike J. Sloan,et al. Clustered principal components for precomputed radiance transfer , 2003, ACM Trans. Graph..
[40] Maks Ovsjanikov,et al. Effective Rotation-Invariant Point CNN with Spherical Harmonics Kernels , 2019, 2019 International Conference on 3D Vision (3DV).
[41] Yue Gao,et al. Real‐time homogenous translucent material editing , 2007, Comput. Graph. Forum.
[42] Shi-Min Hu,et al. Anisotropic spherical Gaussians , 2013, ACM Trans. Graph..
[43] Justus Thies,et al. Deferred neural rendering , 2019, ACM Trans. Graph..
[44] Mathieu Desbrun,et al. A constructive theory of sampling for image synthesis using reproducing Kernel bases , 2014, ACM Trans. Graph..
[45] Harry Shum,et al. Eurographics Symposium on Rendering (2004) All-frequency Precomputed Radiance Transfer for Glossy Objects , 2022 .
[46] Kun Zhou,et al. Precomputed shadow fields for dynamic scenes , 2005, ACM Trans. Graph..
[47] Jonathan T. Barron,et al. NeRF: representing scenes as neural radiance fields for view synthesis , 2022, Commun. ACM.