Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students
暂无分享,去创建一个
Cheryl A. Bodnar | Daniel Anastasio | Daniel D. Burkey | Joshua A. Enszer | C. Bodnar | D. Burkey | D. Anastasio
[1] H. O'Neil,et al. Classification of learning outcomes: evidence from the computer games literature , 2005 .
[2] Erol Özçelik,et al. The effect of uncertainty on learning in game-like environments , 2013, Comput. Educ..
[3] Lisa R. Lattuca,et al. Measuring the Impact of Professional Accreditation on Student Experiences and Learning Outcomes , 2006 .
[4] David N. Perkins,et al. Teaching thinking dispositions: From transmission to enculturation , 1993 .
[5] Traci Sitzmann. A META-ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER-BASED SIMULATION GAMES , 2011 .
[6] S. Barab,et al. Transformational Play , 2010 .
[7] Francis M. Dwyer,et al. The Effect of Online Gaming, Cognition and Feedback Type in Facilitating Delayed Achievement of Different Learning Objectives , 2005 .
[8] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[9] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[10] Jannicke Baalsrud Hauge,et al. Workshop on the Use of Serious Games in the Education of Engineers , 2012, VS-GAMES.
[11] C. Douglas Wetzel,et al. The Effectiveness of Games for Educational Purposes: A Review of Recent Research , 1992 .
[12] Thomas M. Connolly,et al. Evaluating Games-Based Learning , 2010, Int. J. Virtual Pers. Learn. Environ..
[13] Margaret J. Foster,et al. What Is the State of theArt of Systematic Reviewin Engineering Education? , 2015 .
[14] Lisa Hartling,et al. The effectiveness of team-based learning on learning outcomes in health professions education: BEME Guide No. 30 , 2013, Medical teacher.
[15] Michael Zyda,et al. From visual simulation to virtual reality to games , 2005, Computer.
[16] Fengfeng Ke,et al. A Qualitative Meta-Analysis of Computer Games as Learning Tools , 2009 .
[17] Greg Costikyan,et al. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games , 2002, CGDC Conf..
[18] Michelle F. Wright,et al. Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis , 2006 .