Modeling Gaze Behavior as a Function of Discourse Structure
暂无分享,去创建一个
[1] D. Crystal,et al. Intonation and Grammar in British English , 1967 .
[2] S. Duncan,et al. Some Signals and Rules for Taking Speaking Turns in Conversations , 1972 .
[3] S. Duncan,et al. On the structure of speaker–auditor interaction during speaking turns , 1974, Language in Society.
[4] E. Schegloff,et al. A simplest systematics for the organization of turn-taking for conversation , 1974 .
[5] S. Whittaker,et al. Cues and control in Expert-Client Dialogues , 1988, Annual Meeting of the Association for Computational Linguistics.
[6] David Frohlich,et al. Computers and conversation , 1990 .
[7] Enric Vallduví,et al. The Informational Component , 1990 .
[8] Akikazu Takeuchi,et al. Communicative facial displays as a new conversational modality , 1993, INTERCHI.
[9] Mark Steedman,et al. Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents , 1994, SIGGRAPH.
[10] Harvey Sacks,et al. Lectures on Conversation , 1995 .
[11] J. Cassell,et al. Communicative humanoids: a computational model of psychosocial dialogue skills , 1996 .
[12] Scott Prevost. An Information Structural Approach to Spoken Language Generation , 1996, ACL.
[13] Mark Steedman,et al. Generating Facial Expressions for Speech , 1996, Cogn. Sci..
[14] Kristinn R. Thórisson,et al. Why Put An Agent In A Human Body: The Importance Of Communicative Feedback in Human-Humanoid Dialogu , 1996 .
[15] Kristinn R. Thórisson. Gandalf: an embodied humanoid capable of real-time multimodal dialogue with people , 1997, AGENTS '97.