Game Design as a context for Learning in Cultural Institutions
暂无分享,去创建一个
[1] Y. Kafai. Playing and Making Games for Learning , 2006, Games Cult..
[2] Pasquale Lops,et al. Integrating tags in a semantic content-based recommender , 2008, RecSys '08.
[3] Ingrid Zukerman,et al. Using interest and transition models to predict visitor locations in museums , 2008, AI Commun..
[4] Wilfried Admiraal,et al. Storification in History education: A mobile game in and about medieval Amsterdam , 2009, Comput. Educ..
[5] Monica Divitini,et al. Playing in museums by constructing your game , 2013, Intelligent Environments.
[6] J. Richardson. Handbook of Theory and Research for the Sociology of Education , 1986 .
[7] Celia Hoyles,et al. Programming rules: what do children understand? , 2001 .
[8] J. Falk,et al. Learning from Museums: Visitor Experiences and the Making of Meaning , 2000 .
[9] Katie Salen,et al. Gaming literacies: A game design study in action , 2007 .
[10] Nina Simon. The Participatory Museum , 2010 .
[11] Katy. Beale. Museums at play : games, interaction and learning , 2011 .
[12] Yasmin B. Kafai,et al. Game Design as an Interactive Learning Environment for Fostering Students' and Teachers' Mathematical Inquiry , 1998, Int. J. Comput. Math. Learn..
[13] Kevin Walker,et al. Digital Technologies and the Museum Experience , 2008 .
[14] Elisabeth R. Hayes,et al. Making Computer Games and Design Thinking , 2008, Games Cult..
[15] Stephen Bitgood. Museum Fatigue: A Critical Review , 2009 .
[16] Judy Robertson,et al. Computer game design: Opportunities for successful learning , 2008, Comput. Educ..
[17] P. Bourdieu. Forms of Capital , 2002 .
[18] Hilde Hein. Public Art: Thinking Museums Differently , 2006 .
[19] Dan Jensen,et al. Location-based storytelling in the urban environment , 2008, OZCHI '08.
[20] G. Black. The Engaging Museum: Developing Museums for Visitor Involvement , 2005 .
[21] Christos Sintoris,et al. End User configuration of game elements: Game construction as learning activity , 2012 .
[22] Lloyd P. Rieber,et al. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games , 1996 .