Classification and Analysis of 3 D Tele-immersive Activities

Current interactive tele-presence systems are designed and optimized for one particular type of cyber-physical activity such as conversation, video chat, or gaming. However, with the emerging new 3D tele-immersive (TI) systems, such as our own TI system, called TEEVE (TEle-immersion for EVErybody), we observe that the same TI system platform is being used for very different activities. In this paper, we classify the TI activities with respect to their physical characteristics, qualitatively analyze the cyber side of TI activities, and argue that one needs to consider very different performance profiles of the same TI system platform in order to achieve high quality of experience (QoE) for different cyber-physical TI activities.

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