EEG-based BCI and video games: a progress report
暂无分享,去创建一个
[1] Andrew S. Whitford,et al. Cortical control of a prosthetic arm for self-feeding , 2008, Nature.
[2] Jonathan R. Wolpaw,et al. Brain-computer interfaces (BCIs) for communication and control , 2007, Assets '07.
[3] Franck Tarpin-Bernard,et al. Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[4] Esteban Walter Gonzalez Clua,et al. Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs , 2014, 2014 Brazilian Symposium on Computer Games and Digital Entertainment.
[5] Urbano Nunes,et al. Playing Tetris with non-invasive BCI , 2011, 2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH).
[6] Marc Parenthoën,et al. The sea is your mirror , 2015, MIG.
[7] Dana H. Ballard,et al. Single trial P3 epoch recognition in a virtual environment , 2000, Neurocomputing.
[8] Martin Spüler,et al. Error-related potentials during continuous feedback: using EEG to detect errors of different type and severity , 2015, Front. Hum. Neurosci..
[9] Ronald M. Aarts,et al. A Survey of Stimulation Methods Used in SSVEP-Based BCIs , 2010, Comput. Intell. Neurosci..
[10] Thorsten O. Zander,et al. Enhancing Human-Computer Interaction with Input from Active and Passive Brain-Computer Interfaces , 2010, Brain-Computer Interfaces.
[11] Fabio Abbattista,et al. A Rough BCI-based Assessment of User's Emotions for Interface Adaptation: Application to a 3D-Virtual- Environment Exploration Task , 2013, AI*HCI@AI*IA.
[12] J. Wolpaw,et al. Patients with ALS can use sensorimotor rhythms to operate a brain-computer interface , 2005, Neurology.
[13] Mark E. Dohring,et al. Feasibility of a New Application of Noninvasive Brain Computer Interface (BCI): A Case Study of Training for Recovery of Volitional Motor Control After Stroke , 2009, Journal of neurologic physical therapy : JNPT.
[14] Fabio Abbattista,et al. Understanding, Modeling and Exploiting User Emotions for Brain-Driven Interface Design: Application to an Adaptive-3D-Virtual-Environment , 2014, Int. J. People Oriented Program..
[15] A. Prasad Vinod,et al. A Comparative Study on the Effect of Audio and Visual Stimuli for Enhancing Attention and Memory in Brain Computer Interface System , 2015, 2015 IEEE International Conference on Systems, Man, and Cybernetics.
[16] Brendan Z. Allison,et al. Recent Advances in Brain-Computer Interface Research - A Summary of the BCI Award 2014 and BCI Research Trends , 2015, Brain-Computer Interface Research.
[17] Steve Benford,et al. #Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction , 2016, CHI.
[18] John Q. Gan,et al. Hangman BCI: An unsupervised adaptive self-paced Brain-Computer Interface for playing games , 2012, Comput. Biol. Medicine.
[19] Andreas Kerren,et al. Emotion scents: a method of representing user emotions on GUI widgets , 2013, Electronic Imaging.
[20] Alessandro De Gloria,et al. > Replace This Line with Your Paper Identification Number (double-click Here to Edit) < , 2022 .
[21] Sadasivan Puthusserypady,et al. BCI inside a virtual reality classroom: a potential training tool for attention , 2015 .
[22] Sergi Bermúdez i Badia,et al. Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related? , 2016, AH.
[23] Brendan Z. Allison,et al. Non-invasive Brain-Computer Interfaces: Enhanced Gaming and Robotic Control , 2011, IWANN.
[24] Minkyu Ahn,et al. Journal of Neuroscience Methods , 2015 .
[25] Olga Sourina,et al. Neurofeedback Games to Improve Cognitive Abilities , 2014, 2014 International Conference on Cyberworlds.
[26] Damien Coyle,et al. Interacting with multiple game genres using Motion Onset Visual Evoked Potentials , 2015, 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES).
[27] A. Nijholt,et al. A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges , 2014 .
[28] Mickaël Causse,et al. EEG/ERP as a Measure of Mental Workload in a Simple Piloting Task , 2015 .
[29] Thomas D. Parsons,et al. Modality specific assessment of video game player's experience using the Emotiv , 2015, Entertain. Comput..
[30] Chang-Hwan Im,et al. EEG-Based Brain-Computer Interfaces: A Thorough Literature Survey , 2013, Int. J. Hum. Comput. Interact..
[31] Yijun Wang,et al. VEP-based brain-computer interfaces: time, frequency, and code modulations [Research Frontier] , 2009, IEEE Computational Intelligence Magazine.
[32] Klaus-Robert Müller,et al. Neurophysiological predictor of SMR-based BCI performance , 2010, NeuroImage.
[33] K. Müller,et al. Predicting BCI performance to study BCI illiteracy , 2009, BMC Neuroscience.
[34] I. Parberry,et al. Evaluating player task engagement and arousal using electroencephalography , 2015 .
[35] Liqing Zhang,et al. EEG-based asynchronous BCI control of a car in 3D virtual reality environments , 2009 .
[36] R Beveridge,et al. 3D graphics, virtual reality, and motion-onset visual evoked potentials in neurogaming. , 2016, Progress in brain research.
[37] John E. Munoz,et al. Design and creation of a BCI videogame to train sustained attention in children with ADHD , 2015, 2015 10th Computing Colombian Conference (10CCC).
[38] G Pfurtscheller,et al. Toward a hybrid brain–computer interface based on imagined movement and visual attention , 2010, Journal of neural engineering.
[39] Gyuhwan Oh,et al. A Study on New Gameplay Based on Brain-Computer Interface , 2009, DiGRA Conference.
[40] Sung Chan Jun,et al. High Theta and Low Alpha Powers May Be Indicative of BCI-Illiteracy in Motor Imagery , 2013, PloS one.
[41] S. L. Shishkin,et al. P300 BCI with stimuli presented on moving objects , 2011 .
[42] J.J. Vidal,et al. Real-time detection of brain events in EEG , 1977, Proceedings of the IEEE.
[43] Marc Cavazza,et al. Multi-modal Virtual Scenario Enhances Neurofeedback Learning , 2016, Front. Robot. AI.
[44] Gernot R. Müller-Putz,et al. Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic , 2007, Comput. Intell. Neurosci..
[45] A. Lécuyer. Brain-computer interfaces and virtual reality , 2013 .
[46] Damien Coyle,et al. Action Games, Motor Imagery, and Control Strategies: Toward a Multi-button Controller , 2015 .
[47] Jyh-Yeong Chang,et al. Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors , 2012, Journal of NeuroEngineering and Rehabilitation.
[48] Shyamanta M. Hazarika,et al. Motor imagery based BCI for a maze game , 2012, 2012 4th International Conference on Intelligent Human Computer Interaction (IHCI).
[49] René J. Huster,et al. EEG-Neurofeedback as a Tool to Modulate Cognition and Behavior: A Review Tutorial , 2017, Front. Hum. Neurosci..
[50] Sergi Bermúdez i Badia,et al. NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback , 2016, PhyCS.
[51] Lee Po-Lei,et al. Design a brain computer interface gaming system using steady-state visual evoked potential , 2014, 2014 IEEE International Conference on Consumer Electronics - Taiwan.
[52] M. Kuba,et al. Visual evoked potentials specific for motion onset , 2004, Documenta Ophthalmologica.
[53] Maud Marchal,et al. Can we use a brain-computer interface and manipulate a mouse at the same time? , 2013, VRST '13.
[54] Emmanuel Maby,et al. BCI Could Make Old Two-Player Games Even More Fun: A Proof of Concept with "Connect Four" , 2012, Adv. Hum. Comput. Interact..
[55] Niklas Ravaja,et al. Game Research Methods: An Overview , 2015 .
[56] James L. Szalma,et al. Comparison of Measures Used to Assess the Workload of Monitoring an Unmanned System in a Simulation Mission , 2015 .
[57] Sung Chan Jun,et al. A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users , 2014, Sensors.
[58] Jonathan R Wolpaw,et al. A brain-computer interface for long-term independent home use , 2010, Amyotrophic lateral sclerosis : official publication of the World Federation of Neurology Research Group on Motor Neuron Diseases.
[59] Seungjin Choi,et al. Immersive BCI with SSVEP in VR head-mounted display , 2015, 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).
[60] Niklas Ravaja,et al. Stimulus games , 2015 .
[61] J. Wolpaw,et al. Brain–computer interfaces in neurological rehabilitation , 2008, The Lancet Neurology.
[62] Stephen H. Fairclough,et al. Evaluation of an Adaptive Game that Uses EEG Measures Validated during the Design Process as Inputs to a Biocybernetic Loop , 2016, Front. Hum. Neurosci..
[63] Fotis Liarokapis,et al. Brain-Computer Interfaces - A Survey on Interactive Virtual Environments , 2016, 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES).
[64] Urbano Nunes,et al. A spacecraft game controlled with a brain-computer interface using SSVEP with phase tagging , 2013, 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH).
[65] Christian Mühl,et al. Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction , 2013, PhyCS.
[66] Min-Jae Kim,et al. Narratives and sensor driven cognitive behavior training game platform , 2016, 2016 IEEE 14th International Conference on Software Engineering Research, Management and Applications (SERA).
[67] Günter Edlinger,et al. Social Environments, Mixed Communication and Goal-Oriented Control Application Using a Brain-Computer Interface , 2011, HCI.
[68] E. Friedrich,et al. Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum , 2014, Front. Neuroeng..
[69] N. Chumerin,et al. Designing a brain-computer interface controlled video-game using consumer grade EEG hardware , 2012, 2012 ISSNIP Biosignals and Biorobotics Conference: Biosignals and Robotics for Better and Safer Living (BRC).
[70] Tiago H. Falk,et al. Recent advances and open challenges in hybrid brain-computer interfacing: a technological review of non-invasive human research , 2016 .
[71] Anton Nijholt,et al. Experiencing BCI Control in a Popular Computer Game , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[72] Christian Kothe,et al. Towards passive brain–computer interfaces: applying brain–computer interface technology to human–machine systems in general , 2011, Journal of neural engineering.
[73] Aurel Gontean,et al. Brain-Computer Interface review , 2016, 2016 12th IEEE International Symposium on Electronics and Telecommunications (ISETC).
[74] E. Sellers,et al. How many people are able to control a P300-based brain–computer interface (BCI)? , 2009, Neuroscience Letters.
[75] M. Hallett,et al. A high performance sensorimotor beta rhythm-based brain–computer interface associated with human natural motor behavior , 2008, Journal of neural engineering.
[76] Joonho Kwon,et al. NeuroWander: a BCI game in the form of interactive fairy tale , 2010, UbiComp '10 Adjunct.
[77] Arne Robben,et al. Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[78] T Mulholland,et al. Human EEG, behavioral stillness and biofeedback. , 1995, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.
[79] A. Schwartz,et al. High-performance neuroprosthetic control by an individual with tetraplegia , 2013, The Lancet.
[80] Anton Nijholt,et al. Players' Opinions on Control and Playability of a BCI Game , 2014, HCI.
[81] D. Regan. Human brain electrophysiology: Evoked potentials and evoked magnetic fields in science and medicine , 1989 .
[82] Valer Jurcak,et al. 10/20, 10/10, and 10/5 systems revisited: Their validity as relative head-surface-based positioning systems , 2007, NeuroImage.
[83] Zheng Xie,et al. Development of a mind-controlled Android racing game using a brain computer interface (BCI) , 2014, 2014 4th IEEE International Conference on Information Science and Technology.
[84] Cuntai Guan,et al. Introduction to NeuroComm: a Platform for Developing Real-Time EEG-based Brain-Computer Interface Applications , 2007, 2007 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[85] Benjamin Blankertz,et al. Towards a Cure for BCI Illiteracy , 2009, Brain Topography.
[86] Ricardo Chavarriaga,et al. Application of hybrid BCI and exergames for balance rehabilitation after stroke , 2014, Advances in Computer Entertainment.
[87] milie,et al. Why Standard Brain-Computer Interface ( BCI ) Training Protocols Should be Changed : An Experimental Study , 2016 .
[88] Damien Coyle,et al. Games, Gameplay, and BCI: The State of the Art , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[89] Girijesh Prasad,et al. Sensorimotor-rhythm modulation feedback with 3D vector-base amplitude panning — A brain-computer interface pilot study , 2012 .
[90] Fabien Lotte,et al. Brain-computer interfaces for 3D games: hype or hope? , 2011, FDG.
[91] Anatole Lécuyer,et al. Author manuscript, published in "IEEE Transactions on Computational Intelligence and AI in games (2013)" Two Brains, One Game: Design and Evaluation of a Multi-User BCI Video Game Based on Motor Imagery , 2022 .
[92] Helge J. Ritter,et al. 2009 Special Issue: The MindGame: A P300-based brain-computer interface game , 2009 .
[93] Theodore Lim,et al. Temporal multimodal data synchronisation for the analysis of a game driving task using EEG , 2014, Entertain. Comput..
[94] Athanasios Vourvopoulos,et al. Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis , 2016, Journal of NeuroEngineering and Rehabilitation.
[95] A. Prasad Vinod,et al. Two player EEG-based neurofeedback ball game for attention enhancement , 2014, 2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC).
[96] Anne-Marie Brouwer,et al. Touch-based Brain Computer Interfaces: State of the art , 2014, 2014 IEEE Haptics Symposium (HAPTICS).
[97] E. Donchin,et al. Talking off the top of your head: toward a mental prosthesis utilizing event-related brain potentials. , 1988, Electroencephalography and clinical neurophysiology.
[98] Cuntai Guan,et al. A Randomized Controlled Trial of EEG-Based Motor Imagery Brain-Computer Interface Robotic Rehabilitation for Stroke , 2015, Clinical EEG and neuroscience.
[99] G. Pfurtscheller,et al. How many people are able to operate an EEG-based brain-computer interface (BCI)? , 2003, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[100] B. Allison,et al. BCI Demographics: How Many (and What Kinds of) People Can Use an SSVEP BCI? , 2010, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[101] Xiaorong Gao,et al. A brain–computer interface using motion-onset visual evoked potential , 2008, Journal of neural engineering.
[102] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[103] Christian Jutten,et al. " Brain Invaders": a prototype of an open-source P300-based video game working with the OpenViBE platform , 2011 .
[104] Masayuki Numao,et al. Towards the Design and Development of Anticipation-Based Event Selection Modeling for Survival Horror Games , 2013 .
[105] Fotis Liarokapis,et al. Examining User Experiences through a Multimodal BCI Puzzle Game , 2015, 2015 19th International Conference on Information Visualisation.
[106] Rabie A. Ramadan,et al. Basics of Brain Computer Interface , 2015, Brain-Computer Interfaces.
[107] Dawn M. Taylor,et al. Direct Cortical Control of 3D Neuroprosthetic Devices , 2002, Science.
[108] Anatole Lécuyer,et al. Combining BCI with Virtual Reality: Towards New Applications and Improved BCI , 2012 .
[109] A. Prasad Vinod,et al. BCI based multi-player 3-D game control using EEG for enhancing attention and memory , 2014, 2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC).
[110] Leonardo Cunha de Miranda,et al. Understanding and Proposing a Design Rationale of Digital Games based on Brain-Computer Interface: Results of the AdmiralMind Battleship Study , 2014 .
[111] Anton Nijholt,et al. Brain-Computer Interface Games: Towards a Framework , 2012, ICEC.
[112] Anton Nijholt,et al. Affective Brain-Computer Interfaces for Arts , 2013, 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction.
[113] Theodore W. Berger,et al. Brain-Computer Interfaces: An international assessment of research and development trends , 2008 .
[114] Ute Strehl,et al. One Size Fits All? Slow Cortical Potentials Neurofeedback , 2013, Journal of attention disorders.
[115] N. Birbaumer,et al. Self-regulation of Slow Cortical Potentials: A New Treatment for Children With Attention-Deficit/Hyperactivity Disorder , 2006, Pediatrics.
[116] T. Martin McGinnity,et al. EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game , 2011, 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB).
[117] Qiang Wang,et al. EEG-Based "Serious" Games Design for Medical Applications , 2010, 2010 International Conference on Cyberworlds.
[118] Vera Kaiser,et al. Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[119] Stefanos Zafeiriou,et al. Affective Gaming: A Comprehensive Survey , 2013, 2013 IEEE Conference on Computer Vision and Pattern Recognition Workshops.
[120] Feng Wan,et al. A multi-channel SSVEP-based BCI for computer games with analogue control , 2015, 2015 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA).
[121] René J. Huster,et al. Brain-computer interfaces for EEG neurofeedback: peculiarities and solutions. , 2014, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.
[122] S. Coyle,et al. Brain–computer interfaces: a review , 2003 .
[123] Dirk Heylen,et al. Bacteria Hunt: A multimodal, multiparadigm BCI game , 2010 .
[124] Klaus-Robert Müller,et al. The Berlin Brain-Computer Interface (BBCI) – towards a new communication channel for online control in gaming applications , 2007, Multimedia Tools and Applications.
[125] Ricardo Chavarriaga,et al. Non-Invasive Brain-Machine Interaction , 2008, Int. J. Pattern Recognit. Artif. Intell..
[126] Hongsong Li,et al. Enhancing Audience Engagement in Performing Arts Through an Adaptive Virtual Environment with a Brain-Computer Interface , 2016, IUI.
[127] L. R. Quitadamo,et al. Which Physiological Components are More Suitable for Visual ERP Based Brain–Computer Interface? A Preliminary MEG/EEG Study , 2010, Brain Topography.
[128] Anatole Lécuyer,et al. User-Centred BCI Videogame Design , 2015 .
[129] A. Kübler,et al. Flashing characters with famous faces improves ERP-based brain–computer interface performance , 2011, Journal of neural engineering.
[130] S. Luck. Ten Simple Rules for Designing and Interpreting ERP Experiments , 2003 .
[131] Anatole Lécuyer,et al. Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[132] Olga Sourina,et al. MIND - An EEG Neurofeedback Multitasking Game , 2015, 2015 International Conference on Cyberworlds (CW).
[133] Boris Reuderink,et al. BrainBasher: a BCI Game , 2008 .
[134] Jeong-Hoon Shin,et al. Implementation of a 3-Dimensional Game for developing balanced Brainwave , 2007, 5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007).
[135] Peter de Lissa,et al. Measuring the face-sensitive N170 with a gaming EEG system: A validation study , 2015, Journal of Neuroscience Methods.
[136] D. Washburn. The games psychologists play (and the data they provide) , 2003, Behavior research methods, instruments, & computers : a journal of the Psychonomic Society, Inc.
[137] Regina de O. Heidrich,et al. Development of BCI Based Softwares to Assist People with Mobility Limitations in the School Inclusion Process , 2015, ASSETS.
[138] Paul Coulton,et al. Brain interaction for mobile games , 2011, MindTrek.
[139] Hyunjin Yoon,et al. Emotion recognition of serious game players using a simple brain computer interface , 2013, 2013 International Conference on ICT Convergence (ICTC).
[140] Vera Kaiser,et al. Switching between Manual Control and Brain-Computer Interface Using Long Term and Short Term Quality Measures , 2011, Front. Neurosci..
[141] M. Castelo‐Branco,et al. Neural Signals Evoked by Stimuli of Increasing Social Scene Complexity Are Detectable at the Single-Trial Level and Right Lateralized , 2015, PloS one.
[142] Niels Birbaumer,et al. Direct brain communication: neuroelectric and metabolic approaches at Tübingen , 2005, Cognitive Processing.
[143] S. Debener,et al. Towards a truly mobile auditory brain-computer interface: exploring the P300 to take away. , 2014, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.
[144] Alexander Kaplan,et al. Adapting the P300-Based Brain–Computer Interface for Gaming: A Review , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[145] Lennart E. Nacke,et al. Games User Research and Physiological Game Evaluation , 2015, Game User Experience Evaluation.
[146] C. Angeloni,et al. P300-based brain-computer interface memory game to improve motivation and performance , 2012, 2012 38th Annual Northeast Bioengineering Conference (NEBEC).
[147] Leonardo Cunha de Miranda,et al. A Survey of Interactive Systems based on Brain- Computer Interfaces , 2013 .
[148] José Miguel Latorre,et al. Correlation between videogame mechanics and executive functions through EEG analysis , 2016, J. Biomed. Informatics.
[149] Horst Bischof,et al. The Self-Paced Graz Brain-Computer Interface: Methods and Applications , 2007, Comput. Intell. Neurosci..
[150] Mannes Poel,et al. Measuring Immersion and Affect in a Brain-Computer Interface Game , 2011, INTERACT.
[151] Helge Ritter,et al. Using a cVEP-Based Brain-Computer Interface to Control a Virtual Agent , 2016, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[152] Cuntai Guan,et al. Design of an online EEG based neurofeedback game for enhancing attention and memory , 2013, 2013 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).
[153] Pengfei Wei,et al. An virtual vehicle control game for online brain computer interface feedback training , 2010, 2010 IEEE International Conference on Mechatronics and Automation.
[154] J. Hohnsbein,et al. ERP components on reaction errors and their functional significance: a tutorial , 2000, Biological Psychology.
[155] Dirk Heylen,et al. Brain-Computer Interfacing and Games , 2010, Brain-Computer Interfaces.
[156] A. Cichocki,et al. An optimized ERP brain–computer interface based on facial expression changes , 2014, Journal of neural engineering.
[157] Marina Schmid,et al. An Introduction To The Event Related Potential Technique , 2016 .
[158] Dirk Heylen,et al. Bacteria Hunt , 2010, Journal on Multimodal User Interfaces.
[159] Andrzej Cichocki,et al. Fully Online Multicommand Brain-Computer Interface with Visual Neurofeedback Using SSVEP Paradigm , 2007, Comput. Intell. Neurosci..
[160] B. Allison,et al. The Asilomar Survey: Stakeholders’ Opinions on Ethical Issues Related to Brain-Computer Interfacing , 2011, Neuroethics.
[161] Liqing Zhang,et al. A competitive brain computer interface: Multi-person car racing system , 2013, 2013 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).
[162] Marc Cavazza,et al. A Brain-Computer Interface to a Plan-Based Narrative , 2013, IJCAI.
[163] Begoña García Zapirain,et al. Tennis computer game with brain control using EEG signals , 2011, 2011 16th International Conference on Computer Games (CGAMES).
[164] H. Jasper. Report of the committee on methods of clinical examination in electroencephalography , 1958 .
[165] Damien Coyle,et al. Motion-Onset Visual Evoked Potentials for Gaming , 2015, CGAMES 2015.
[166] Melody Moore Jackson,et al. Continuous Control Paradigms for Direct Brain Interfaces , 2009, HCI.
[167] J. Pineda,et al. Learning to control brain rhythms: making a brain-computer interface possible , 2003, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[168] Christoph Guger,et al. Augmented control of an avatar using an SSVEP based BCI , 2012, AH '12.
[169] 최승진,et al. Immersive BCI with SSVEP in VR head-mounted display , 2015 .
[170] Sadasivan Puthusserypady,et al. A 3D learning playground for potential attention training in ADHD: A brain computer interface approach , 2015, 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).
[171] P. Verschure,et al. Exploring the synergies of a hybrid BCI - VR neurorehabilitation system , 2011, 2011 International Conference on Virtual Rehabilitation.
[172] Robert K. Atkinson,et al. Lost in the dark: emotion adaption , 2012, UIST Adjunct Proceedings '12.
[173] Libo Su,et al. The Mind Garden : A Brain Computer Interface Game , 2011 .
[174] Gernot R. Müller-Putz,et al. Game-like Training to Learn Single Switch Operated Neuroprosthetic Control , 2007 .