Constructing virtual worlds using dense stereo
暂无分享,去创建一个
Takeo Kanade | P. J. Narayanan | Peter Rander | P J Narayanan | T. Kanade | P. Narayanan | P. Rander
[1] Roger Y. Tsai,et al. A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses , 1987, IEEE J. Robotics Autom..
[2] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[3] Jules Bloomenthal,et al. Polygonization of implicit surfaces , 1988, Comput. Aided Geom. Des..
[4] Takeo Kanade,et al. A Multiple-Baseline Stereo , 1993, IEEE Trans. Pattern Anal. Mach. Intell..
[5] Lance Williams,et al. View Interpolation for Image Synthesis , 1993, SIGGRAPH.
[6] Tony DeRose,et al. Piecewise smooth surface reconstruction , 1994, SIGGRAPH.
[7] Marc Levoy,et al. Zippered polygon meshes from range images , 1994, SIGGRAPH.
[8] Olivier D. Faugeras,et al. 3-D scene representation as a collection of images , 1994, Proceedings of 12th International Conference on Pattern Recognition.
[9] Jules Bloomenthal,et al. An Implicit Surface Polygonizer , 1994, Graphics Gems.
[10] Leonard McMillan,et al. Plenoptic Modeling: An Image-Based Rendering System , 2023 .
[11] Václav Hlavác,et al. Rendering real-world objects using view interpolation , 1995, Proceedings of IEEE International Conference on Computer Vision.
[12] Takeo Kanade,et al. Virtualized reality: concepts and early results , 1995, Proceedings IEEE Workshop on Representation of Visual Scenes (In Conjunction with ICCV'95).
[13] P J Narayanan,et al. Virtual ized Reality : Concepts and Early Results , 1995 .
[14] Hideyuki Tamura,et al. Viewpoint-dependent stereoscopic display using interpolation of multiviewpoint images , 1995, Electronic Imaging.
[15] Marc Levoy,et al. A volumetric method for building complex models from range images , 1996, SIGGRAPH.
[16] Steven M. Seitz,et al. View morphing , 1996, SIGGRAPH.
[17] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[18] Jitendra Malik,et al. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach , 1996, SIGGRAPH.
[19] Takeo Kanade,et al. A stereo machine for video-rate dense depth mapping and its new applications , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[20] Adrian Hilton,et al. Reliable Surface Reconstructiuon from Multiple Range Images , 1996, ECCV.
[21] Takeo Kanade,et al. Recovery of dynamic scene structure from multiple image sequences , 1996, 1996 IEEE/SICE/RSJ International Conference on Multisensor Fusion and Integration for Intelligent Systems (Cat. No.96TH8242).
[22] Richard Szeliski,et al. 3-D Scene Data Recovery Using Omnidirectional Multibaseline Stereo , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[23] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[24] Takeo Kanade,et al. Virtual ized reality: constructing time-varying virtual worlds from real world events , 1997 .
[25] Saied Moezzi,et al. Virtual View Generation for 3D Digital Video , 1997, IEEE Multim..
[26] Takeo Kanade,et al. Virtualized Reality: Constructing Virtual Worlds from Real Scenes , 1997, IEEE Multim..
[27] Lance Williams,et al. View interpolation for image synthesis , 1998 .