Training and transfer of colonoscopy skills: a multinational, randomized, blinded, controlled trial of simulator versus bedside training.

BACKGROUND The Olympus colonoscopy simulator provides a high-fidelity training platform designed to develop knowledge and skills in colonoscopy. It has the potential to shorten the learning process to competency. OBJECTIVE To investigate the efficacy of the simulator in training novices in colonoscopy by comparing training outcomes from simulator training with those of standard patient-based training. DESIGN Multinational, multicenter, single-blind, randomized, controlled trial. SETTING Four academic endoscopy centers in the United Kingdom, Italy, and The Netherlands. PARTICIPANTS AND INTERVENTION This study included 36 novice colonoscopists who were randomized to 16 hours of simulator training (subjects) or patient-based training (controls). Participants completed 3 simulator cases before and after training. Three live cases were assessed after training by blinded experts. MAIN OUTCOME MEASUREMENTS Automatically recorded performance metrics for the simulator cases and blinded expert assessment of live cases using Direct Observation of Procedural Skills and Global Score sheets. RESULTS Simulator training significantly improved performance on simulated cases compared with patient-based training. Subjects had higher completion rates (P=.001) and shorter completion times (P < .001) and demonstrated superior technical skill (reduced simulated pain scores, correct use of abdominal pressure, and loop management). On live colonoscopy, there were no significant differences between the 2 groups. LIMITATIONS Assessment tools for live colonoscopies may lack sensitivity to discriminate between the skills of relative novices. CONCLUSION Performance of novices trained on the colonoscopy simulator matched the performance of those with standard patient-based colonoscopy training, and novices in the simulator group demonstrated superior technical skills on simulated cases. The simulator should be considered as a tool for developing knowledge and skills prior to clinical practice.

[1]  S. Hamstra,et al.  Fiberoptic Orotracheal Intubation on Anesthetized Patients: Do Manipulation Skills Learned on a Simple Model Transfer into the Operating Room? , 2001, Anesthesiology.

[2]  M. Tuggy,et al.  Virtual Reality Flexible Sigmoidoscopy Simulator Training: Impact on Resident Performance , 1998, The Journal of the American Board of Family Medicine.

[3]  K. A. Ericsson,et al.  Deliberate practice and acquisition of expert performance: a general overview. , 2008, Academic emergency medicine : official journal of the Society for Academic Emergency Medicine.

[4]  T. Stukel,et al.  Factors associated with incomplete colonoscopy: a population-based study. , 2007, Gastroenterology.

[5]  B. Burnand,et al.  Variations in colonoscopy practice in Europe: A multicentre descriptive study (EPAGE) , 2007, Scandinavian journal of gastroenterology.

[6]  E. Jaramillo,et al.  Virtual reality colonoscopy simulation: a compulsory practice for the future colonoscopist? , 2005, Endoscopy.

[7]  S. Wexner,et al.  Principles of privileging and credentialing for endoscopy and colonoscopy. , 2002, Diseases of the colon and rectum.

[8]  C. Williams,et al.  A prospective study of colonoscopy practice in the UK today: are we adequately prepared for national colorectal cancer screening tomorrow? , 2004, Gut.

[9]  S. Wexner,et al.  A prospective analysis of 13,580 colonoscopies , 2001, Surgical Endoscopy.

[10]  Robert E Sedlack,et al.  Computer simulation training enhances patient comfort during endoscopy. , 2004, Clinical gastroenterology and hepatology : the official clinical practice journal of the American Gastroenterological Association.

[11]  Robert E Sedlack,et al.  Computer Simulator Training Enhances the Competency of Gastroenterology Fellows at Colonoscopy: Results of a Pilot Study , 2004, American Journal of Gastroenterology.

[12]  David Greenwald,et al.  Multicenter, randomized, controlled trial of virtual-reality simulator training in acquisition of competency in colonoscopy. , 2006, Gastrointestinal endoscopy.

[13]  Ara Darzi,et al.  The human face of simulation: patient-focused simulation training. , 2006, Academic medicine : journal of the Association of American Medical Colleges.

[14]  E. Schoon,et al.  A second-generation virtual reality simulator for colonoscopy: validation and initial experience , 2008, Endoscopy.

[15]  R. Reznick,et al.  Testing technical skill via an innovative "bench station" examination. , 1997, American journal of surgery.

[16]  J. Bond,et al.  Who should perform colonoscopy? How much training is needed? , 1999, Gastrointestinal endoscopy.

[17]  J Van Dam,et al.  A Prospective Randomized Trial Comparing a Virtual Reality Simulator to Bedside Teaching for Training in Sigmoidoscopy , 2003 .

[18]  Siwan Thomas-Gibson,et al.  Rational colonoscopy, realistic simulation, and accelerated teaching. , 2006, Gastrointestinal endoscopy clinics of North America.

[19]  Stanley J Hamstra,et al.  Randomized controlled trial of virtual reality simulator training: transfer to live patients. , 2007, American journal of surgery.

[20]  A. Darzi,et al.  The simulated operating theatre: comprehensive training for surgical teams , 2004, Quality and Safety in Health Care.

[21]  Daniel Kahneman,et al.  Memories of colonoscopy: a randomized trial , 2003, Pain.

[22]  K. A. Ericsson,et al.  Deliberate practice and the acquisition and maintenance of expert performance in medicine and related domains. , 2004, Academic medicine : journal of the Association of American Medical Colleges.

[23]  O. Cass Objective Evaluation of Competence: Technical Skills in Gastrointestinal Endoscopy , 1995, Endoscopy.