Network search games with immobile hider, without a designated searcher starting point

In the (zero-sum) search game Γ(G, x) proposed by Isaacs, the Hider picks a point H in the network G and the Searcher picks a unit speed path S(t) in G with S(0) = x. The payoff to the maximizing Hider is the time T = T(S, H) = min{t : S(t) = H} required for the Searcher to find the Hider. An extensive theory of such games has been developed in the literature. This paper considers the related games Γ(G), where the requirement S(0) = x is dropped, and the Searcher is allowed to choose his starting point. This game has been solved by Dagan and Gal for the important case where G is a tree, and by Alpern for trees with Eulerian networks attached. Here, we extend those results to a wider class of networks, employing theory initiated by Reijnierse and Potters and completed by Gal, for the fixed-start games Γ(G, x). Our results may be more easily interpreted as determining the best worst-case method of searching a network from an arbitrary starting point.

[1]  Dov Dvir,et al.  The absolute center of a network , 2004, Networks.

[2]  Ulrich Derigs,et al.  The Chinese Postman Problem , 1980 .

[3]  William H. Ruckle,et al.  Geometric games and their applications , 1983 .

[4]  Steve Alpern,et al.  Alternating Search at Two Locations , 2000 .

[5]  P. Hudson Search Games , 1982 .

[6]  Michel Gendreau,et al.  ARC ROUTING PROBLEMS. , 1994 .

[7]  Kensaku Kikuta,et al.  A SEARCH GAME WITH TRAVELING COST ON A TREE , 1995 .

[8]  Rufus Isaacs,et al.  Differential Games , 1965 .

[9]  Shmuel Gal,et al.  The theory of search games and rendezvous , 2002, International series in operations research and management science.

[10]  D. Newman,et al.  Yet more on the linear search problem , 1970 .

[11]  Erik D. Demaine,et al.  Online searching with turn cost , 2004, Theor. Comput. Sci..

[12]  Gilbert Laporte,et al.  Arc Routing Problems, Part I: The Chinese Postman Problem , 1995, Oper. Res..

[13]  Edward J. Anderson,et al.  The search game on a network with immobile hider , 1990, Networks.

[14]  Bernhard von Stengel,et al.  Complexity of Searching an Immobile Hider in a Graph , 1997, Discret. Appl. Math..

[15]  Ljiljana Pavlović A search game on the union of graphs with immobile hider , 1995 .

[16]  Steve Alpern,et al.  The search value of a network , 1985, Networks.

[17]  Nimrod Megiddo,et al.  New Results on the Complexity of p-Center Problems , 1983, SIAM J. Comput..

[18]  Jack Edmonds,et al.  Matching, Euler tours and the Chinese postman , 1973, Math. Program..

[19]  Shmuel Gal On the optimality of a simple strategy for searching graphs , 2001, Int. J. Game Theory.

[20]  Refael Hassin,et al.  On the Minimum Diameter Spanning Tree Problem , 1995, Inf. Process. Lett..

[21]  Shmuel Gal,et al.  Network search games, with arbitrary searcher starting point , 2008 .

[22]  Steve Alpern Hide-and-seek games on a tree to which Eulerian networks are attached , 2008 .

[23]  S. L. Hakimi,et al.  Optimum Locations of Switching Centers and the Absolute Centers and Medians of a Graph , 1964 .