Understanding smart device tabletop games

The aim of this short paper is to understand smart device tabletop games as a part of the larger phenomenon of hybrid tabletop games. The approach taken is to create a loose typology of smart device tabletop games via analyzing the features of such games currently on offer and mapping them in the historical context of hybrid tabletop games. The process of creating a typology also helps us move towards understanding the nature of a wider hybrid gaming experience, not restricted merely to the delivery medium of the game.

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