Chapter 13 Mapping play: What cybercartographers can learn from popular culture
暂无分享,去创建一个
[1] E. Lindberg,et al. Cognitive Mapping of Large-Scale Environments , 1984 .
[2] Roger A. Grice,et al. Learning and building strategies with computer games , 2000, 18th Annual Conference on Computer Documentation. ipcc sigdoc 2000. Technology and Teamwork. Proceedings. IEEE Professional Communication Society International Professional Communication Conference an.
[3] Irit Rogoff,et al. Terra Infirma: Geography's Visual Culture , 2000 .
[4] Bin Jiang,et al. Cognitive and Usability Issues in Geovisualization , 2001 .
[5] Mark Gahegan,et al. The Integration of Geographic Visualization with Knowledge Discovery in Databases and Geocomputation , 2001 .
[6] Jakob Nielsen,et al. Information Appliances and Beyond , 2000 .
[7] Jason Dykes,et al. Representation and its Relationship with Cartographic Visualization , 2001 .
[8] Monica Divitini,et al. Internet-based groupware for user participation in product development: a CSCW'98/PDC'98 workshop report , 1999, SIGG.
[9] Dennis L. Chao,et al. Doom as an interface for process management , 2001, CHI.
[10] Andreas Dieberger,et al. Browsing the WWW by interacting with a textual virtual environment—a framework for experimenting with navigational metaphors , 1996, HYPERTEXT '96.
[11] Eric Cazdyn. Uses and Abuses of the Nation: Toward a Theory of the Transnational Cultural Exchange Industry , 1995 .
[12] Patricia M. Boechler,et al. How Spatial Is Hyperspace? Interacting with Hypertext Documents: Cognitive Processes and Concepts , 2001, Cyberpsychology Behav. Soc. Netw..
[13] Michael P. Peterson. Maps and the internet. , 2003 .
[14] Bernard Perron,et al. The Video Game Theory Reader 2 , 2003 .
[15] Randy F. Pausch,et al. What HCI designers can learn from video game designers , 1994, CHI Conference Companion.
[16] E. L. McCallum,et al. Mapping the Real in Cyberfiction , 2000 .
[17] Stephen Clarke-Wilson,et al. Applying game design to virtual environments , 1998 .
[18] Michael Burmester,et al. Hedonic and ergonomic quality aspects determine a software's appeal , 2000, CHI.
[19] L. Manovich,et al. The language of new media , 2001 .
[20] Donna Peuquet,et al. Geobrowsing: Creative Thinking and Knowledge Discovery Using Geographic Visualization , 2002, Inf. Vis..
[21] D. R. Fraser Taylor,et al. The Concept of Cybercartography , 2003 .
[22] S. Graham. The Cybercities Reader , 2004 .
[23] David F. Redmiles,et al. Separating the Wheat from the Chaff in Internet-Mediated User Feedback , 1998 .
[24] Kevin Lynch,et al. The Image of the City , 1960 .
[25] Georg Gartner,et al. Geospatial Information Visualization User Interface Issues , 2001 .
[26] Monica Divitini,et al. Internet-based groupware for user participation in product development , 2000, SGCH.
[27] William R. Swartout,et al. Making a game of system design , 2003, CACM.
[28] Jr. Clark Dodsworth. Digital Illusion: Entertaining the Future with High Technology , 1997 .
[29] Erik Champion,et al. Applying game design theory to virtual heritage environments , 2003, GRAPHITE '03.
[30] Fredric Jameson,et al. Regarding Postmodernism. A Conversation with Fredric Jameson , 1987 .
[31] Lynda Hardman,et al. 'Lost in Hyperspace': Cognitive Mapping and Navigation in a Hypertext Environment , 1999, UK Hypertext.
[32] Cary Nelson,et al. Marxism and the interpretation of culture , 1988 .
[33] A. Siegel,et al. The development of spatial representations of large-scale environments. , 1975, Advances in child development and behavior.
[34] Ray McAleese. Hypertext: Theory into Practice , 1998 .