Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer
暂无分享,去创建一个
Luca Chittaro | Fabio Buttussi | Daniele Nadalutti | L. Chittaro | Fabio Buttussi | Daniele Nadalutti
[1] Beth Adelson,et al. Evocative agents and multi-media interface design , 1992, CHI.
[2] Luca Chittaro,et al. Visualizing information on mobile devices , 2006, Computer.
[3] Perttu Hämäläinen,et al. Shadow boxer: a physically interactive fitness game , 2004, NordiCHI '04.
[4] Yvonne de Kort,et al. Fun and Sports: Enhancing the Home Fitness Experience , 2004, ICEC.
[5] Thomas Rist,et al. Guiding the user through dynamically generated hypermedia presentations with a life-like character , 1998, IUI '98.
[6] Theodoros N. Arvanitis,et al. The design of the SensVest , 2004, Personal and Ubiquitous Computing.
[7] Wei Liu,et al. Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing , 2004, ACE '04.
[8] Luca Chittaro,et al. Rendering of X3D content on mobile devices with OpenGL ES , 2006, Web3D '06.
[9] Christian Kissling,et al. Implementation and evaluation of the personal wellness coach , 2005, 25th IEEE International Conference on Distributed Computing Systems Workshops.
[10] James C. Lester,et al. The persona effect: affective impact of animated pedagogical agents , 1997, CHI.
[11] Gaetano Borriello,et al. Guest Editors' Introduction: Pervasive Computing in Sports Technologies , 2005, IEEE Pervasive Comput..
[12] Luca Chittaro,et al. H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations , 2006, Web3D '06.
[13] Luca Chittaro,et al. VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments , 2006, IEEE Transactions on Visualization and Computer Graphics.
[14] Makoto Sato,et al. A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball" , 2004, ACE '04.
[15] Perttu Hämäläinen,et al. Martial arts in artificial reality , 2005, CHI.