A trust-based sensor allocation algorithm in cooperative space search problems

Sensor allocation is an important and challenging problem within the field of multi-agent systems. The sensor allocation problem involves deciding how to assign a number of targets or cells to a set of agents according to some allocation protocol. Generally, in order to make efficient allocations, we need to design mechanisms that consider both the task performers' costs for the service and the associated probability of success (POS). In our problem, the costs are the used sensor resource, and the POS is the target tracking performance. Usually, POS may be perceived differently by different agents because they typically have different standards or means of evaluating the performance of their counterparts (other sensors in the search and tracking problem). Given this, we turn to the notion of trust to capture such subjective perceptions. In our approach, we develop a trust model to construct a novel mechanism that motivates sensor agents to limit their greediness or selfishness. Then we model the sensor allocation optimization problem with trust-in-loop negotiation game and solve it using a sub-game perfect equilibrium. Numerical simulations are performed to demonstrate the trust-based sensor allocation algorithm in cooperative space situation awareness (SSA) search problems.

[1]  Hugh Durrant-Whyte,et al.  Data Fusion and Sensor Management: A Decentralized Information-Theoretic Approach , 1995 .

[2]  Erik Blasch,et al.  Multi-agent Modeling and Analysis for Space Situation Awareness , 2009 .

[3]  Erik Blasch,et al.  Services oriented architecture (SOA)-based persistent ISR simulation system , 2010, Defense + Commercial Sensing.

[4]  Genshe Chen,et al.  Sensor attack avoidance: Linear quadratic game approach , 2009, 2009 12th International Conference on Information Fusion.

[5]  Jose B. Cruz,et al.  Game Theoretic Approach to Threat Prediction and Situation Awareness , 2006, 2006 9th International Conference on Information Fusion.

[6]  Diego Gambetta Can We Trust Trust , 2000 .

[7]  Yakov Bar-Shalom,et al.  Multitarget-Multisensor Tracking: Principles and Techniques , 1995 .

[8]  Genshe Chen,et al.  Tracking evasive objects via a search allocation game , 2010, Proceedings of the 2010 American Control Conference.

[9]  Erik Blasch,et al.  Information-based awareness model and active sensing in sensor resource management , 2010, Defense + Commercial Sensing.

[10]  Erik Blasch,et al.  Game theoretic sensor management for target tracking , 2010, Defense + Commercial Sensing.

[11]  W. Dale Blair,et al.  Enhanced electronically scanned array resource management through multisensor integration , 1997, Optics & Photonics.

[12]  Erik Blasch,et al.  Sensor management for collision alert in orbital object tracking , 2011, Defense + Commercial Sensing.

[13]  J. H. Davis,et al.  An Integrative Model Of Organizational Trust , 1995 .

[14]  Erik Blasch,et al.  Comparison of several space target tracking filters , 2009, Defense + Commercial Sensing.

[15]  Genshe Chen,et al.  Multi-Pursuer Multi-Evader Pursuit-Evasion Games with Jamming Confrontation , 2007, J. Aerosp. Comput. Inf. Commun..

[16]  J. Nash Two-Person Cooperative Games , 1953 .

[17]  Erik Blasch,et al.  A Markov game model for space threat prediction , 2008, SPIE Defense + Commercial Sensing.

[18]  G. A. Watson,et al.  IMMPDAF for radar management and tracking benchmark with ECM , 1998 .

[19]  Ariel Rubinstein,et al.  A Course in Game Theory , 1995 .

[20]  Hugh F. Durrant-Whyte,et al.  A Fully Decentralized Multi-Sensor System For Tracking and Surveillance , 1993, Int. J. Robotics Res..

[21]  Huimin Chen,et al.  Orbital Evasive Target Tracking and Sensor Management , 2010 .

[22]  Erik Blasch,et al.  Space object tracking with delayed measurements , 2010, Defense + Commercial Sensing.