Efficient wavelet rotation for environment map rendering
暂无分享,去创建一个
Rui Wang | Greg Humphreys | Ren Ng | David P. Luebke | D. Luebke | Rui Wang | G. Humphreys | Ren Ng
[1] Jaakko Lehtinen,et al. Matrix radiance transfer , 2003, I3D '03.
[2] Rui Wang,et al. Eurographics Symposium on Rendering (2004) All-frequency Relighting of Non-diffuse Objects Using Separable Brdf Approximation , 2022 .
[3] Frédo Durand,et al. View-dependent precomputed light transport using nonlinear Gaussian function approximations , 2006, I3D '06.
[4] Peter-Pike J. Sloan,et al. Local, deformable precomputed radiance transfer , 2005, SIGGRAPH 2005.
[5] P. Hanrahan,et al. Triple product wavelet integrals for all-frequency relighting , 2004, SIGGRAPH 2004.
[6] Pat Hanrahan,et al. An efficient representation for irradiance environment maps , 2001, SIGGRAPH.
[7] David Salesin,et al. Wavelets for computer graphics: a primer. 2 , 1995, IEEE Computer Graphics and Applications.
[8] Jan Kautz,et al. Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics , 2002, Rendering Techniques.
[9] Pat Hanrahan,et al. Frequency space environment map rendering , 2002, SIGGRAPH.
[10] Jan Kautz,et al. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments , 2002 .
[11] Jirí Zára,et al. Fast approximation to spherical harmonics rotation , 2006, SIGGRAPH '06.
[12] Jirí Zára,et al. Fast approximation to spherical harmonic rotation , 2006, SCCG.
[13] Peter-Pike J. Sloan,et al. Local, deformable precomputed radiance transfer , 2005, ACM Trans. Graph..
[14] Hugues Hoppe,et al. Spherical parametrization and remeshing , 2003, ACM Trans. Graph..
[15] Sumanta N. Pattanaik,et al. Eurographics Symposium on Rendering (2004) a Novel Hemispherical Basis for Accurate and Efficient Rendering , 2022 .
[16] Marc Olano,et al. Reflection space image based rendering , 1999, SIGGRAPH.
[17] Hans-Peter Seidel,et al. Unified Approach to Prefiltered Environment Maps , 2000, Rendering Techniques.
[18] Harry Shum,et al. Eurographics Symposium on Rendering (2004) All-frequency Precomputed Radiance Transfer for Glossy Objects , 2022 .
[19] Mark S. Gordon,et al. Rapid and stable determination of rotation matrices between spherical harmonics by direct recursion , 1999 .
[20] Jan Kautz,et al. Approximation of Glossy Reflection with Prefiltered Environment Maps , 2000, Graphics Interface.
[21] Ned Greene,et al. Environment Mapping and Other Applications of World Projections , 1986, IEEE Computer Graphics and Applications.
[22] James F. Blinn,et al. Texture and reflection in computer generated images , 1976, CACM.
[23] Pat Hanrahan,et al. Triple product wavelet integrals for all-frequency relighting , 2004, ACM Trans. Graph..
[24] A. R. Edmonds. Angular Momentum in Quantum Mechanics , 1957 .
[25] Tomas Akenine-Möller,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, ACM Trans. Graph..
[26] David Salesin,et al. Wavelets for computer graphics - theory and applications , 1996, The Morgan Kaufmann series in computer graphics and geometric modeling.
[27] H. Jensen,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, SIGGRAPH 2005.
[28] Rui Wang,et al. All-frequency relighting of glossy objects , 2006, TOGS.
[29] Peter Schröder,et al. Wavelets in computer graphics , 1996, Proc. IEEE.
[30] Pat Hanrahan,et al. All-frequency shadows using non-linear wavelet lighting approximation , 2003, ACM Trans. Graph..
[31] Hugues Hoppe,et al. Spherical parametrization and remeshing , 2003, ACM Trans. Graph..
[32] Jitendra Malik,et al. Recovering high dynamic range radiance maps from photographs , 1997, SIGGRAPH '08.
[33] Hans-Peter Seidel,et al. Realistic, hardware-accelerated shading and lighting , 1999, SIGGRAPH.