ESTUDO DA ACEITABILIDADE DE USUÁRIOS SOBRE O USO DO WIIMOTE COMO INTERFACE DE UM CURSOR 3D

DOI: 10.14684/intertech.13.2014.208-212 Aiming at the application of Wiimote as a 3D cursor controller for accurate spatial placements, this article presents an analysis of test results of motion tracking objects and a survey with users who used the control Wiimote of the Nintendo Wii to move a 3D cursor. The time to perform the tasks and the difference between the object position and the position of the target were used to determine the characteristics of a learning curve of the pointing and motion tracking objects with the Wiimote. The survey results allow to confirm, from the previous experience of the users, such as familiarity with the use of Wiimote, experience with 3d modeling softwares or familiarity with 3D games, the points that should be improved in the proposal of this framework. Index Terms - Wiimote, 3D cursor, learning curve.