Performing Research: Four Contributions to HCI
暂无分享,去创建一个
Brendan Walker | Peter C. Wright | Bettina Nissen | Jocelyn Spence | Robyn Taylor | Robyn Taylor | J. Spence | Brendan Walker | Bettina Nissen
[1] Jonathan Hook,et al. Volvelles, domes and wristbands: embedding digital fabrication within a visitor's trajectory of engagement , 2014, Conference on Designing Interactive Systems.
[2] Yvonne Rogers,et al. Interaction design gone wild: striving for wild theory , 2011, INTR.
[3] John C. McCarthy,et al. Aesthetics and experience-centered design , 2008, TCHI.
[4] Steve Benford,et al. Orchestrating a mixed reality performance , 2001, CHI.
[5] Steve Benford,et al. Performing Mixed Reality , 2011 .
[6] Steve Benford,et al. Designing the spectator experience , 2005, CHI.
[7] William W. Gaver. Making spaces: how design workbooks work , 2011, CHI.
[8] Kristina Höök,et al. Transferring qualities from horseback riding to design , 2010, NordiCHI.
[9] Phoebe Sengers,et al. Interfaces with the ineffable: Meeting aesthetic experience on its own terms , 2008, TCHI.
[10] John M. Carroll,et al. Synthesis Lectures on Human-Centered Informatics , 2010 .
[11] Peter Dalsgård,et al. Performing perception—staging aesthetics of interaction , 2008, TCHI.
[12] John Bowers,et al. The logic of annotated portfolios: communicating the value of 'research through design' , 2012, DIS '12.
[13] Pierre Boulanger,et al. Designing from within: exploring experience through interactive performance , 2012 .
[14] Steve Benford,et al. Ambiguity as a resource for design , 2003, CHI '03.
[15] Stefan Rennick Egglestone,et al. Performing thrill: designing telemetry systems and spectator interfaces for amusement rides , 2008, CHI.
[16] Jocelyn Spence,et al. Introducing Performative Experience Design , 2016 .
[17] Erik Stolterman,et al. Establishing criteria of rigor and relevance in interaction design research , 2010 .
[18] E. Goffman. Frame analysis: An essay on the organization of experience , 1974 .
[19] Albrecht Schmidt,et al. The drift table: designing for ludic engagement , 2004, CHI EA '04.
[20] Arthur P. Bochner,et al. Autoethnography: An Overview , 2010 .
[21] Erik Stolterman,et al. Establishing criteria of rigour and relevance in interaction design research , 2010, Digit. Creativity.
[22] Steve Benford,et al. The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences , 2006, CHI 2006.
[23] R. Schechner. Performance Studies: An Introduction , 2002 .
[24] Patrick Olivier,et al. Designing from within: humanaquarium , 2011, CHI.
[25] Steve Benford,et al. From interaction to trajectories: designing coherent journeys through user experiences , 2009, CHI.
[26] Bettina Nissen,et al. Data-Things: Digital Fabrication Situated within Participatory Data Translation Activities , 2015, CHI.
[27] Tuck Wah Leong,et al. Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong , 2016, Conference on Designing Interactive Systems.
[28] Susanne Bødker,et al. When second wave HCI meets third wave challenges , 2006, NordiCHI '06.
[29] John C. McCarthy,et al. Taking [A]part: The Politics and Aesthetics of Participation in Experience-Centered Design , 2015 .
[30] Stefan Rennick Egglestone,et al. Performance-Led Research in the Wild , 2013, TCHI.
[31] Pierre Boulanger,et al. Composing for the Interactive Medium , 2011 .
[32] Paul Dourish,et al. Where the action is , 2001 .
[33] Carman Neustaedter,et al. Autobiographical design in HCI research: designing and learning through use-it-yourself , 2012, DIS '12.
[34] Xiao Zhang,et al. Understanding the role of designers' personal experiences in interaction design practice , 2014, Conference on Designing Interactive Systems.
[35] Shaowen Bardzell,et al. Humanistic HCI , 2015, Synthesis Lectures on Human-Centered Informatics.
[36] Erika Fischer-Lichte,et al. The Transformative Power of Performance: A New Aesthetics , 2008 .
[37] Jennifer G. Sheridan,et al. Encouraging witting participation and performance in digital live art , 2007, BCS HCI.
[38] Jayne Wallace,et al. All this Useless Beauty: the Case for Craft Practice in Design for a Digital Age , 2004 .
[39] Patrick Olivier,et al. Nightingallery: theatrical framing and orchestration in participatory performance , 2014, Personal and Ubiquitous Computing.
[40] Mads Hobye. Touchbox: intriguing touch between strangers , 2012, CHI EA '12.
[41] David C. Hogg,et al. Embodied conversations: performance and the design of a robotic dancing partner , 2010, Design Studies.
[42] Peter C. Wright,et al. The prayer companion: openness and specificity, materiality and spirituality , 2010, CHI.
[43] Kristina Höök,et al. Sense and sensibility: evaluation and interactive art , 2003, CHI '03.
[44] Stuart Andrews,et al. Performative experience design , 2013, Springer Series on Cultural Computing.
[45] R.I.A. Mercuri,et al. Technology as Experience , 2005, IEEE Transactions on Professional Communication.
[46] Giulio Jacucci,et al. Acting to know: improving creativity in the design of mobile services by using performances , 2002, Creativity & Cognition.
[47] Atau Tanaka,et al. Multimodal Interaction in Music Using the Electromyogram and Relative Position Sensing , 2002, NIME.
[48] T. Ingold. Making: Anthropology, Archaeology, Art and Architecture , 2013 .
[49] Lucy Suchman,et al. Human-Machine Reconfigurations: Plans and Situated Actions , 2006 .
[50] Thecla Schiphorst,et al. Self-evidence: applying somatic connoisseurship to experience design , 2011, CHI Extended Abstracts.
[51] R. J. Bogumil,et al. The reflective practitioner: How professionals think in action , 1985, Proceedings of the IEEE.
[52] Steve Benford,et al. Staging and evaluating public performances as an approach to CVE research , 2002, CVE '02.
[53] D. Schoen,et al. The Reflective Practitioner: How Professionals Think in Action , 1985 .
[54] Ann Light,et al. Understanding performative interactions in public settings , 2014, Personal and Ubiquitous Computing.
[55] Deirdre Heddon,et al. Autobiography and Performance , 2007 .
[56] Philip Auslander,et al. Liveness: Performance in a Mediatized Culture , 1999 .
[57] Alexander Müller,et al. Skintimacy: exploring interpersonal boundaries through musical interactions , 2011, Tangible and Embedded Interaction.
[58] David C. Wilson,et al. Exploring the design space in technology-augmented dance , 2010, CHI EA '10.
[59] Alan J. Dix,et al. Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas , 2004, BCS HCI.
[60] Stefan Rennick Egglestone,et al. Augmenting amusement rides with telemetry , 2007, ACE '07.
[61] Anthony Santoro. All this useless Beauty , 2004, SIGGRAPH '04.
[62] Joe Marshall,et al. Uncomfortable interactions , 2012, CHI.
[63] John Bowers,et al. Reappropriating Museum Collections: Performing Geology Specimens and Meterology Data as New Instruments for Musical Expression , 2014, NIME.
[64] RoseLee Goldberg,et al. Performance Art: From Futurism to the Present , 1988 .
[65] Peter C. Wright,et al. Making Magic: Designing for Open Interactions in Museum Settings , 2015, Creativity & Cognition.