Nuclear plant’s virtual simulation for on-line radioactive environment monitoring and dose assessment for personnel
暂无分享,去创建一个
Antônio Carlos A. Mól | Carlos Alexandre Fructuoso Jorge | Pedro Couto | Maurício Alves C. Aghina | Carlos Alexandre F. Jorge | Celso Marcelo F. Lapa | C. Lapa | A. Mól | P. Couto | M. C. Aghina
[1] Fredrik Espinoza,et al. Testing and demonstrating context-aware services with Quake III Arena , 2002, CACM.
[2] Wayne Piekarski,et al. ARQuake: the outdoor augmented reality gaming system , 2002, CACM.
[3] J Ródenas,et al. Developing a virtual reality application for training nuclear power plant operators: setting up a database containing dose rates in the refuelling plant. , 2004, Radiation protection dosimetry.
[4] Rory Stuart,et al. Design of Virtual Environments , 2001 .
[5] Travis W. Knight. Virtual radiation fields for ALARA determination , 1995 .
[6] Simon Haykin,et al. Neural Networks: A Comprehensive Foundation , 1998 .
[7] Jinlin Chen,et al. UTSAF: a multi-agent-based framework for supporting military-based distributed interactive simulations in 3D virtual environments , 2003, Proceedings of the 2003 Winter Simulation Conference, 2003..
[8] Michael Zyda,et al. Entertainment R&D for Defense , 2003, IEEE Computer Graphics and Applications.
[9] Ken Pimentel,et al. Virtual reality - through the new looking glass , 1993 .
[10] Norman I. Badler,et al. Virtual humans for validating maintenance procedures , 2002, CACM.
[11] Stefano Carpin,et al. USARSim: a robot simulator for research and education , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.
[12] Colin Ware,et al. Toward a Perceptual Theory of Flow Visualization , 2008, IEEE Computer Graphics and Applications.
[13] Seungho Lee,et al. Crowd Simulation for Emergency Response using BDI Agent Based on Virtual Reality , 2006, Proceedings of the 2006 Winter Simulation Conference.
[14] Michael Lewis,et al. UTSAF: A Multi-Agent-Based Software Bridge for Interoperability between Distributed Military and Commercial Gaming Simulation , 2004, Simul..
[15] George W. Fitzmaurice,et al. Game-like navigation and responsiveness in non-game applications , 2003, CACM.
[16] Manuela M. Veloso,et al. GameBots: a flexible test bed for multiagent team research , 2002, CACM.
[17] Theresa-Marie Rhyne. Computer games and scientific visualization , 2002, CACM.
[18] Michael Lewis,et al. Game Engine Virtual Reality with CaveUT , 2005, Computer.
[19] A.C.A. Mol,et al. Virtual Simulations of Nuclear Plants for Dose Assessment with On-line Measurements Collected by Networked Radiation Monitors , 2008, 2008 11th IEEE International Conference on Computational Science and Engineering - Workshops.
[20] Ralph E. Chatham,et al. Games for training , 2007, CACM.
[21] Antônio Carlos A. Mól,et al. Using a Game Engine for VR Simulations in Evacuation Planning , 2008, IEEE Computer Graphics and Applications.
[22] William R. Swartout,et al. Making a game of system design , 2003, CACM.
[23] E. Bluemel,et al. Virtual environments for the training of maintenance and service tasks , 2003, Proceedings of the 2003 Winter Simulation Conference, 2003..
[24] M. Turoff,et al. Session details: Emergency response information systems: emerging trends and technologies , 2007 .
[25] C. McLean,et al. A framework for modeling and simulation for emergency response , 2003, Proceedings of the 2003 Winter Simulation Conference, 2003..
[26] Roy T. Fielding,et al. Hypertext Transfer Protocol - HTTP/1.1 , 1997, RFC.
[27] John A. Vince,et al. Virtual reality systems , 1995 .
[28] Angelia Sebok,et al. Use of radiation maps in a virtual training environment for NPP field operators , 2002 .
[29] Silas C. Augusto,et al. Virtual environments simulation for dose assessment in nuclear plants , 2009 .
[30] Jijun Wang,et al. A game engine based simulation of the NIST urban search and rescue arenas , 2003, Proceedings of the 2003 Winter Simulation Conference, 2003..
[31] R. Sievert,et al. Book Reviews : Recommendations of the International Commission on Radiological Protection (as amended 1959 and revised 1962). I.C.R.P. Publication 6. 70 pp. PERGAMON PRESS. Oxford, London and New York, 1964. £1 5s. 0d. [TB/54] , 1964 .
[32] Charles R. McLean,et al. Integrated simulation and gaming architecture for incident management training , 2005, Proceedings of the Winter Simulation Conference, 2005..
[33] James S. Tulenko,et al. Virtual radiation fields : A virtual environment tool for radiological analysis and simulation , 1997 .
[34] A. Sebok,et al. Improving safety and human performance in maintenance and outage planning through virtual reality-based training systems , 2002, Proceedings of the IEEE 7th Conference on Human Factors and Power Plants.
[35] Michael Lewis,et al. UTSAF: Getting The Best of Consumer Graphics into Military Simulations , 2003 .
[36] Shamus P. Smith,et al. Computer game engines for developing first-person virtual environments , 2008, Virtual Reality.
[37] Jeffrey Jacobson,et al. Unreal tournament for immersive interactive theater , 2002, CACM.
[38] Yoon Hyuk Kim,et al. Use of Simulation Technology for Prediction of Radiation Dose in Nuclear Power Plant , 2004, CIS.
[39] Takashi Kawakami,et al. A system for the calculation and visualisation of radiation field for maintenance support in nuclear power plants. , 2005, Radiation protection dosimetry.
[40] Philippe Coiffet,et al. Virtual Reality Technology , 2003, Presence: Teleoperators & Virtual Environments.
[41] Carlos Alexandre Fructuoso Jorge,et al. USE OF VIRTUAL REALITY TO ESTIMATE RADIATION DOSE RATES IN NUCLEAR PLANTS , 2007 .
[42] John E. Laird,et al. Research in human-level AI using computer games , 2002, CACM.