Designing for Mutability in Information Systems Artifacts

This paper aims to extend understanding of the nature of information systems and technology (IS/IT) artifacts and the manner in which information systems design theories address the mutable nature of these artifacts. The term ‘semizoa’ is introduced to refer to IS/IT artifacts as mutable systems that exhibit some of the characteristics of living creatures and that are only in part designable. It is shown that the mutability of semizoa can be both constrained and enabled in IS design theories, using concepts of homeostasis, situated action, autopoiesis, learning, evolution, emergence and redesign. Consideration of the range and nature of these characteristics provides a source of ideas for systems designers in designing for specific IS meta-requirements. In addition, we show that IS design theories should include a reflective structural component dealing with the mutability of not only the system state but also its structure (schema). The paper contributes by addressing the lack of attention to the distinctive characteristics of IS/IT artifacts and by extending current ideas of design theories and theorising.

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