Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
暂无分享,去创建一个
Magy Seif El-Nasr | Stacy Marsella | Nathan Partlan | Erica Kleinman | Sabbir Ahmad | Jim Howe | S. Marsella | M. S. El-Nasr | Nathan Partlan | Erica Kleinman | Sabbir Ahmad | J. Howe
[1] Alberto Alvarez,et al. Learning the Designer's Preferences to Drive Evolution , 2020, EvoApplications.
[2] Vishwa Shah,et al. Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators , 2019, CHI.
[3] Antonios Liapis,et al. Mixed-initiative content creation , 2016 .
[4] Brian Magerko,et al. An Enactive Model of Creativity for Computational Collaboration and Co-creation , 2015, Creativity in the Digital Age.
[5] Melissa A. Federoff,et al. HEURISTICS AND USABILITY GUIDELINES FOR THE CREATION AND EVALUATION OF FUN IN VIDEO GAMES , 2002 .
[6] Frederic Fol Leymarie,et al. Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry , 2020, FDG.
[7] Edward A. Lee,et al. Hierarchical finite state machines with multiple concurrency models , 1999, IEEE Trans. Comput. Aided Des. Integr. Circuits Syst..
[8] Lucy A. Suchman,et al. Plans and Situated Actions: The Problem of Human-Machine Communication (Learning in Doing: Social, , 1987 .
[9] Alberto Alvarez,et al. Fostering creativity in the mixed-initiative evolutionary dungeon designer , 2018, FDG.
[10] Paul N. Bennett,et al. Guidelines for Human-AI Interaction , 2019, CHI.
[11] Steve Dahlskog,et al. Towards pattern-based mixed-initiative dungeon generation , 2017, FDG.
[12] Peter Dalsgaard,et al. Mapping the Landscape of Creativity Support Tools in HCI , 2019, CHI.
[13] Jacob Cohen. A Coefficient of Agreement for Nominal Scales , 1960 .
[14] Noah Wardrip-Fruin,et al. Generators that read , 2019, FDG.
[15] Michael Mateas,et al. Tanagra: a mixed-initiative level design tool , 2010, FDG.
[16] Charlotte Wiberg,et al. Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration , 2009, HCI.
[17] Carl Gutwin,et al. Usability heuristics for networked multiplayer games , 2009, GROUP.
[18] Julian Togelius,et al. Sentient Sketchbook: Computer-aided game level authoring , 2013, FDG.
[19] David Pinelle,et al. Heuristic evaluation for games: usability principles for video game design , 2008, CHI.
[20] Charlotte Wiberg,et al. User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles , 2010, Evaluating User Experience in Games.
[21] Eric Horvitz,et al. Principles of mixed-initiative user interfaces , 1999, CHI '99.
[22] Simon Colton,et al. Evolving Behaviour Trees for the Commercial Game DEFCON , 2010, EvoApplications.
[23] Heather Desurvire,et al. Using heuristics to evaluate the playability of games , 2004, CHI EA '04.
[24] Matthew Guzdial,et al. An Interaction Framework for Studying Co-Creative AI , 2019, ArXiv.
[25] Licinio Roque,et al. Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study , 2016, ACE.
[26] Ben Shneiderman,et al. Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy , 2020, Int. J. Hum. Comput. Interact..
[27] Johnny Saldaña,et al. The Coding Manual for Qualitative Researchers , 2009 .
[28] John R. Koza,et al. Hierarchical Genetic Algorithms Operating on Populations of Computer Programs , 1989, IJCAI.
[29] Gustavo Fortes Tondello,et al. Heuristic Evaluation for Gameful Design , 2016, CHI PLAY.
[30] Mohan S. Kankanhalli,et al. Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda , 2018, CHI.
[31] Cristhy Jimenez,et al. Usability heuristics: A systematic review , 2016, 2016 IEEE 11th Colombian Computing Conference (CCC).
[32] J. R. Landis,et al. The measurement of observer agreement for categorical data. , 1977, Biometrics.
[33] Thomas W. Malone,et al. Heuristics for designing enjoyable user interfaces: Lessons from computer games , 1982, CHI '82.
[34] Ben Shneiderman,et al. Design Principles for Tools to Support Creative Thinking , 2005 .
[35] Jichen Zhu,et al. Player-AI Interaction: What Neural Network Games Reveal About AI as Play , 2021, CHI.
[36] Joshua A.T. Fairfield,et al. Big Data, Big Problems: Emerging Issues in the Ethics of Data Science and Journalism , 2014 .
[37] James D. Foley,et al. Providing high-level control and expert assistance in the user interface presentation design , 1993, INTERCHI.
[38] Laura Forlano,et al. Participation Is not a Design Fix for Machine Learning , 2020, EAAMO.
[39] J. Grudin,et al. Design Models for Computer-Human Interfaces , 1996, Computer.