暂无分享,去创建一个
[1] Julian Togelius,et al. Search-Based Procedural Content Generation: A Taxonomy and Survey , 2011, IEEE Transactions on Computational Intelligence and AI in Games.
[2] Alec Radford,et al. Proximal Policy Optimization Algorithms , 2017, ArXiv.
[3] Alex Graves,et al. Asynchronous Methods for Deep Reinforcement Learning , 2016, ICML.
[4] Thomas G. Dietterich. What is machine learning? , 2020, Archives of Disease in Childhood.
[5] Julian Togelius,et al. Linear levels through n-grams , 2014, MindTrek.
[6] Zhengxing Chen,et al. Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games , 2018, 2018 IEEE Conference on Computational Intelligence and Games (CIG).
[7] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[8] E. F. Codd,et al. Cellular automata , 1968 .
[9] Michael Mateas,et al. Super Mario as a String: Platformer Level Generation Via LSTMs , 2016, DiGRA/FDG.
[10] Julian Togelius,et al. Procedural Content Generation via Machine Learning (PCGML) , 2017, IEEE Transactions on Games.
[11] Julian Togelius,et al. General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms , 2018, IEEE Transactions on Games.
[12] Wojciech Zaremba,et al. OpenAI Gym , 2016, ArXiv.
[13] Sam Earle. Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales , 2020, ArXiv.
[14] Simon M. Lucas,et al. Evolving mario levels in the latent space of a deep convolutional generative adversarial network , 2018, GECCO.
[15] Julian Togelius,et al. Deep Learning for Video Game Playing , 2017, IEEE Transactions on Games.
[16] Julian Togelius,et al. Procedural Content Generation in Games , 2016, Computational Synthesis and Creative Systems.
[17] Quoc V. Le,et al. Neural Architecture Search with Reinforcement Learning , 2016, ICLR.
[18] Matthew Guzdial,et al. Co-Creative Level Design via Machine Learning , 2018, AIIDE Workshops.
[19] Julian Togelius,et al. Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation , 2018, 1806.10729.
[20] Antonios Liapis,et al. Mixed-initiative co-creativity , 2014, FDG.
[21] P. Cochat,et al. Et al , 2008, Archives de pediatrie : organe officiel de la Societe francaise de pediatrie.
[22] Edmund K. Burke,et al. The Genetic and Evolutionary Computation Conference , 2011 .
[23] Santiago Ontañón,et al. Experiments in map generation using Markov chains , 2014, FDG.
[24] Julian Togelius,et al. A procedural procedural level generator generator , 2012, 2012 IEEE Conference on Computational Intelligence and Games (CIG).
[25] Julian Togelius,et al. Tree Search vs Optimization Approaches for Map Generation , 2019, ArXiv.