Interact Through Your Data: Collective Immersive Experience Design for Indoor Exercises

This paper presents an explorative design for improving indoor exercising experience, through real-time data visualization and social connection in an immersive environment. A prototype was designed and implemented based on the review of related research on cognitive and mental models. Facing existing design challenges, the project aims to find potential opportunities for future indoor exercises, and explore the relationship between the immersive user experience and users’ intention of exercising.

[1]  David N. Rapp,et al.  Mental Models: Theoretical Issues for Visualizations in Science Education , 2005 .

[2]  Stefan Agamanolis,et al.  Exertion interfaces: sports over a distance for social bonding and fun , 2003, CHI '03.

[3]  T. Noakes,et al.  Prediction of energy expenditure from heart rate monitoring during submaximal exercise , 2005, Journal of sports sciences.

[4]  Wen-Zhong Su,et al.  A Pilot Study of Exploring the Relationship Between Dechnology Product and Product Personality , 2015, HCI.

[5]  Jun Hu,et al.  Attractiveness of an Interactive Public Art Installation , 2013, HCI.

[6]  I. Ajzen The theory of planned behavior , 1991 .

[7]  Simon Richir,et al.  Augmented sport: exploring collective user experience , 2013, VRIC.

[8]  John T. Stasko,et al.  Mental Models, Visual Reasoning and Interaction in Information Visualization: A Top-down Perspective , 2010, IEEE Transactions on Visualization and Computer Graphics.

[9]  Petros Daras,et al.  3DLive: A multi-modal sensing platform allowing tele-immersive sports applications , 2014, 2014 22nd European Signal Processing Conference (EUSIPCO).

[10]  Klaus Mueller,et al.  Can Computers Master the Art of Communication?: A Focus on Visual Analytics , 2011, IEEE Computer Graphics and Applications.

[11]  Yvonne de Kort,et al.  Virtual Fitness: Stimulating Exercise Behavior through Media Technology , 2006, PRESENCE: Teleoperators and Virtual Environments.

[12]  Mel Slater,et al.  A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.

[13]  I. Ajzen,et al.  Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research , 1977 .

[14]  Jun Hu,et al.  Interact through your data , 2015 .