Clustered Grid Cell Data Structure for Isosurface Rendering
暂无分享,去创建一个
[1] Peter-Pike J. Sloan,et al. Interactive ray tracing for isosurface rendering , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[2] Loïc Barthe,et al. Deferred Splatting , 2004, Comput. Graph. Forum.
[3] Markus Hadwiger,et al. Real‐Time Ray‐Casting and Advanced Shading of Discrete Isosurfaces , 2005, Comput. Graph. Forum.
[4] Fabrice Neyret,et al. Representing appearance and pre-filtering subpixel data in sparse voxel octrees , 2012, EGGH-HPG'12.
[5] Xavier Tricoche,et al. Interactive point-based isosurface extraction , 2004, IEEE Visualization 2004.
[6] Matthias Zwicker,et al. Surface splatting , 2001, SIGGRAPH.
[7] Rama Karl Hoetzlein,et al. GVDB: raytracing sparse voxel database structures on the GPU , 2016, High Performance Graphics.
[8] Elmar Eisemann,et al. Single-pass GPU solid voxelization for real-time applications , 2008, Graphics Interface.
[9] Samuli Laine,et al. Efficient Sparse Voxel Octrees – Analysis, Extensions, and Implementation , 2011 .
[10] S. Jabłoński,et al. Real-time voxel rendering algorithm based on Screen Space Billboard Voxel Buffer with Sparse Lookup Textures , 2016 .
[11] Tao Ju,et al. Dual contouring of hermite data , 2002, ACM Trans. Graph..
[12] Gavin S. P. Miller,et al. Hierarchical Z-buffer visibility , 1993, SIGGRAPH.
[13] Matthias Zwicker,et al. High-quality surface splatting on today's GPUs , 2005, Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005..
[14] Ken Museth,et al. VDB: High-resolution sparse volumes with dynamic topology , 2013, TOGS.
[15] Haitao Zhang,et al. Interactive Point-based Isosurface Exploration and High-quality Rendering , 2006, IEEE Transactions on Visualization and Computer Graphics.
[16] Gordon Clapworthy,et al. Fast Isosurface Rendering on a GPU by Cell Rasterization , 2009, Comput. Graph. Forum.
[17] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[18] P. Shirley,et al. A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering , 2018 .